一种可穿戴的指尖力反装置系统,用于对象刚度的感应
Changcheng Wu1,2, Jianli Ren2, Qingqing Cao3
1School of Instrument Science and Engineering, Southeast University, Nanjing 210096, China.
Micromachines
|June 27, 2024
概括
本研究介绍了一种可穿戴设备,为虚拟现实提供指尖力反. 该设备有效模拟对象的刚性,增强用户在虚拟环境中的互动和感知.
科学领域:
- 人与计算机的交互
- 机器人技术 机器人技术 机器人技术
- 虚拟现实 虚拟现实 虚拟现实
背景情况:
- 可穿戴的力反设备可以增强对虚拟现实 (VR) 的沉浸感.
- 模拟对象刚度对于现实的虚拟交互至关重要.
研究的目的:
- 提出和评估一个可穿戴的指尖力反装置.
- 在虚拟场景中使用肌驱动机制模拟物体刚性特征.
主要方法:
- 设计了一种可穿戴设备,具有肌驱动机制,直流电机和扭矩弹.
- 执行了用于组件选择的机械分析.
- 进行物理和心理实验来评估表现.
主要成果:
- 该装置可实现高达4N的输出力和高达10N/s的力变速.
- 成功模拟了不同的物体刚性特征.
- 用户可以在VR中有效地区分不同硬度的物体.
结论:
- 拟议的可穿戴的力反装置准确地传达了物体的刚性.
- 在虚拟环境中增强用户感知和交互忠实度.
- 展示了更多沉浸式VR体验的潜力.
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