视频游戏中的NPC:体育教练和参与者参与的反射资源
1Institute for Sport, Physical Education and Health Sciences (ISPEHS), Moray House School of Education and Sport, University of Edinburgh, Edinburgh, United Kingdom.
Frontiers in sports and active living
|July 1, 2024
概括
教练可以使用视频游戏中的非玩家角色 (NPC) 作为一种新的工具,以促进体育参与和参与. 这种方法有助于教练更好地让年轻运动员沉浸在体育运动中,促进终身参与.
科学领域:
- 运动教练 运动教练
- 人与计算机的交互
- 发展心理学 发展心理学
背景情况:
- 教练传统上专注于技能指导,但他们在促进参与者沉浸和终身参与方面的作用至关重要.
- 在将教练理论应用于实践方面存在挑战,特别是在理解角色和促进年轻人沉浸于体育运动方面.
- 视频游戏利用非玩家角色 (NPC) 来显著塑造玩家体验,为教练提供了一个潜在的模型.
研究的目的:
- 探索视频游戏非玩家角色 (NPC) 作为体育教练反思工具的潜力.
- 研究NPC概念如何增强参与者参与和沉浸在体育运动中的方式.
- 为教练教育和实践提出一种新的方法.
主要方法:
- 这是一篇透视性的文章,涉及概念分析和理论探索.
- 它将NPC在电子游戏中的功能与教练在体育中的角色进行了比较.
- 它倡导为教练提供新的反思性实践工具.
主要成果:
- 视频游戏中的NPC为教练提供了一个框架,以反思和增强他们在参与者参与中的角色.
- 游戏设计原则的整合,特别是NPC,可能会改善教练如何培养沉浸和动机.
- 这种观点表明,教练发展的新途径侧重于创造动态和包容的环境.
结论:
- 利用NPC的概念可以为教练提供创新的策略,以增加运动员的参与度和动机.
- 通过游戏设计的视角重新思考教练角色可能会导致更有效和更包容的体育参与.
- 建议进行进一步的研究,以实证测试NPC启发的辅导技术的有效性.
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