评估在线患者教育材料关于脑震荡和恢复游戏的可读性
Joanna M Roy1,2, Stefan T Prvulovic2,3, Shubhang Bhalla2,4
11Topiwala National Medical College, Mumbai, India.
Neurosurgical focus
|July 1, 2024
概括
对于大多数美国人来说,回归游戏 (RTP) 的在线脑震荡教育材料太难理解了. 可读性水平超过推的6年级,妨碍理解和轻度创伤性脑损伤 (TBI) 的安全恢复.
科学领域:
- 神经科学是一个神经科学.
- 公共卫生 公共卫生
- 卫生沟通健康沟通
背景情况:
- 脑震荡是一种轻度创伤性脑损伤 (TBI),通常是自我限制的.
- 逐步恢复游戏 (RTP) 协议对于预防第二次冲击综合征至关重要.
- 在线患者教育材料 (OPEM) 被广泛用于指导脑震荡管理和RTP决策.
研究的目的:
- 评估有关脑震荡和RTP的在线患者教育材料 (OPEM) 的可读性.
- 为了确定OPEM可读性是否与患者理解的推识字标准保持一致.
主要方法:
- 在线搜索发现了提供OPEM关于脑震荡和RTP的网站.
- 六个标准化的可读性指数 (Flesch阅读易度,Flesch-Kincaid等级等) 用于评估提取的文本.
- 单向ANOVA和Tukey的后期测试比较了不同信息来源的可读性.
主要成果:
- 59篇脑震荡和RTP文章的可读性水平始终超过了推的6年级水平.
- 与私人组织相比,学术机构出版的OPEM的可读性更简单.
- 私营组织发布的OPEM具有比学术和非营利性机构更高的分级可读性 (p < 0.05).
结论:
- 在脑震荡后,OPEM对RTP的可读性超过了普通美国人的识字水平.
- 需要对脑震荡和RTP OPEM进行修订,以提高对更广泛受众的理解.
- 改善OPEM可访问性对于有效的患者指导和在轻度创伤性脑损伤后的恢复至关重要.
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