在Step it UP!期间,扩展实施和社会互动的复制. 适用于残疾成年人的游戏
1School of Psychological and Behavioral Sciences, Southern Illinois University Carbondale, Carbondale, IL, USA.
Journal of applied behavior analysis
|July 4, 2024
概括
这一步它 UP! 游戏通过团队比赛和抽奖活动有效地增加了残疾成年人的体力活动. 延长游戏会话改善了结果,但增加实验者的注意力并没有进一步提高步数.
科学领域:
- 行为科学是一种行为科学.
- 关于残疾人的研究.
- 公共卫生 公共卫生
背景情况:
- 身体活动对于残疾成年人来说至关重要.
- 需要进行干预措施,以促进该群体的定期体育活动.
- 以前的研究表明,游戏化可以激发行为改变.
研究的目的:
- 为了复制Step it UP! 这是一个很好的方法. 与残疾成年人进行游戏干预.
- 为了评估游戏扩展版本的有效性.
- 评估增加实验者的注意力对游戏的影响.
主要方法:
- 使用了多元件设计,比较基线,Step it UP! 游戏,然后加快它! 游戏加上互动阶段.
- 参与者 (N=9在Exp1,N=8在Exp2) 被分成竞争的团队.
- 拥有最高步数的团队有资格参加抽奖活动.
主要成果:
- 这一步它 UP! 游戏干预增加了所有参与者的步数.
- 游戏的扩展版本,带有额外的,更长的会话,证明是有效的.
- 添加条件实验者的注意力并没有显著提高干预的有效性.
结论:
- 这一步它 UP! 游戏是一种有效的干预措施,可以增加残疾成年人的体力活动.
- 修改,如延长的会议可以提高干预的有效性.
- 进一步的研究可能会探索实验者的注意力之外的其他激励策略.
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