夸张的现实运动的感知可信性
Filipp Schmidt1, Laura Noejovich2, George Chakalos2
1Justus Liebig University Giessen, Germany; Center for Mind, Brain and Behavior (CMBB), Universities of Marburg, Giessen, and Darmstadt, Germany.
Cognition
|July 17, 2024
概括
动画中的夸张,就像球和伸展一样,使跳弹的球看起来更生动. 这种技术有助于弥合这个不可思议的山谷,使人造运动看起来更合理,不那么令人不安.
科学领域:
- * 认知科学 认知科学
- * 计算机图形学
- * 感知 * 感知 * 感知
背景情况:
- *美术利用非正式的启发式实践,如夸大,以提高对象的活力感知.
- * 夸大可以减轻与人工运动相关的怪异效应,特别是在无生命的物体.
研究的目的:
- *以实验方式研究夸大对动画对象现象学感知的影响.
- * 为了确定夸大在多大程度上影响跳球动画的感知可信性.
主要方法:
- * 开发了一个物理上可信的弹球模型,结合了"挤压和拉伸"夸张技术.
- * 系统地对夸张进行了参数化,以创建各种动画条件.
- *人类观察者通过不同的染风格和夸大程度来评估动画球的可信性.
主要成果:
- *少量的夸张被认为与真实运动同样合理.
- *观察者容忍显著的夸张,特别是当对象类型未指明时.
- *指定对象类型缩小了可接受的夸张范围,但仍然允许物理不可能的水平.
结论:
- *夸大,特别是"挤压和拉伸",增强了动画对象的感知活力和可信性.
- * 这种技术有效地弥合了"可怕的山谷"对物理现实的人工描绘.
- * 对夸张的感知容忍度很大,受对象识别和染环境的影响.
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