在虚拟现实游戏中引起内:自我归因,存在和道德的相互作用
Changhyun Ahn1, Ghee Young Noh1
1Media School, Hallym University, Chuncheon, Republic of Korea.
Frontiers in psychology
|July 30, 2024
概括
在虚拟现实 (VR) 游戏中,玩家对角色的道德判断通过自我归因影响了内. 这种心理过程增强了玩家在VR体验中的享受和存在.
科学领域:
- 心理学 心理学 心理学
- 人与计算机的交互
- 游戏研究 游戏研究
背景情况:
- 虚拟现实 (VR) 游戏提供了复杂的心理互动的沉浸式体验.
- 情感倾向理论表明,角色的道德影响了观众的参与.
- 了解VR中的玩家心理对于设计有影响力的游戏至关重要.
研究的目的:
- 在VR游戏中调查联系角色道德,自我归因,存在,内和玩家享受的心理机制.
- 测试自我归因在角色道德和内之间关系中的调解作用.
- 根据道德决定,研究存在如何影响玩家的乐趣.
主要方法:
- 对97名参与者进行了实验.
- 测量了参与者对角色道德,自我归因,存在和内的反应.
- 在实验后评估了玩家在VR游戏中的享受.
主要成果:
- 自我归因完全调解了角色道德对内的影响.
- 存在感显著增强了玩家的乐趣.
- 更强烈的存在感在VR中放大了道德决策的情感影响.
结论:
- 自我归因在VR游戏中对道德困境的情绪反应中起着关键作用.
- 虚拟现实游戏设计师应该利用角色的道德和叙事来增强玩家的参与度和道德反思.
- 调查结果为VR体验的伦理设计提供了信息,促进了玩家对道德影响的敏感性.
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