增强未来:追踪未来十年基于位置的增强现实游戏的发展轨迹
Samuli Laato1, Heinrich Söbke2,3, Manuel F Baer4
1Gamification Group, Tampere University, Tampere, Finland.
概括
到2035年,基于位置的游戏将随着技术的发展而变化,与物理世界更加融合,并结合到智能手机屏幕之外的多样化交互.
科学领域:
- * 技术和游戏游戏
- * 人与计算机的交互
- * 未来研究 * 未来研究
背景情况:
- * 基于位置的游戏 (LBGs) 由于智能手机的普及,移动数据和卫星导航而升.
- * 该类型的未来演变与基础技术的进步密切相关.
- *目前的LBG趋势为预测未来发展提供了基础.
研究的目的:
- * 审查当前基于位置的游戏的最新情况.
- * 确定影响LBG的关键技术轨迹和趋势.
- *通过预测未来10年的当前趋势,预测LBGs的未来.
主要方法:
- *对现有的基于位置的游戏和技术进行概念审查.
- * 识别和分析LBG类型中的12个关键趋势.
- * 抽出已识别的趋势来预测2035年未来的LBG特征.
主要成果:
- *确定了12个重要的趋势,塑造了基于位置的游戏的演变.
- * 预计到2035年,LBG将通过增强的地图数据和传感器覆盖来与物理世界进行更深层次的整合.
- * 预计将转向多模式游戏,包括头戴显示器和可穿戴设备,超越智能手机交互.
结论:
- * 未来的基于位置的游戏将通过融合数字和物理现实,提供更丰富,更沉浸式的体验.
- *可穿戴技术和改进的空间数据将推动玩家在现实环境中与虚拟游戏元素互动的范式转变.
- * LBGs的演变意味着向更普遍和综合的增强现实游戏体验迈进.
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