虚拟现实干预对自闭症儿童情绪调节和执行功能的影响
Hasan Sepehri Bonab1, Soghra Ebrahimi Sani2, Behzad Behzadnia3
1Department of Physical Education, Payame Noor University (PNU), P.O. Box 19395-4697, Tehran, Iran.
Games for health journal
|August 7, 2024
概括
虚拟现实 (VR) 炼计划在患有自闭症谱系障碍 (ASD) 的儿童中有望改善情绪调节 (ER) 和执行功能 (EF). 与非活动游戏相比,这种VR干预显著提高了ER和EF.
科学领域:
- 神经科学是一个神经科学.
- 发展心理学 发展心理学
- 康复医学 康复医学 康复医学
背景情况:
- 患有自闭症谱系障碍 (ASD) 的儿童经常经历情绪调节 (ER) 和执行功能 (EFs) 的挑战.
- 身体活动被认为具有改善ER的潜力,但需要针对患有自闭症儿童的具体干预措施.
研究的目的:
- 为了研究基于虚拟现实 (VR) 的体育炼计划的有效性.
- 评估ASD儿童的ER和EF的改善情况.
主要方法:
- 7-10岁的40名患有自闭症的男孩被随机分配到VR干预组或对照组 (非活动视频游戏).
- 使用侧面任务和威斯康星州卡片排序任务来评估EF.
- 通过使用情绪调节检查清单的家长报告来评估ER.
主要成果:
- 与对照组相比,VR干预组的ER和EF显著改善 (P <0.05).
- 虚拟现实小组的儿童表现出卓越的执行功能和情绪调节技能.
结论:
- 基于VR的体育炼可能是增强ASD儿童EF和ER的可行策略.
- 虚拟现实干预可以作为传统教育策略的补充方法,用于管理与自闭症相关的挑战.
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