为数字平台优化远程健康监测:评估游戏化在增强数据收集方面的有效性
Michele Atzeni1, Luca Cossu1, Martina Vettoretti1
1Department of Information Engineering, University of Padova, Padova, Italy.
Studies in health technology and informatics
|August 23, 2024
概括
移动健康应用中的游戏化增强了用户参与度和数据记录一致性. 这项研究表明,游戏化的健康应用程序提高了数据收集效率,以获得可靠的研究结果.
科学领域:
- 数字健康数字健康
- 人与计算机的交互
- 行为科学 行为科学
背景情况:
- 游戏化,即将游戏元素集成到非游戏环境中,越来越多地用于增强用户参与度.
- 移动健康 (m-health) 应用程序为数据收集提供了潜力,但面临着用户遵守和数据一致性的挑战.
研究的目的:
- 评估游戏化元素对移动健康应用中的数据收集有效性的影响.
- 为了比较gamified和非gamifiedm-health应用程序之间的用户参与度和数据记录一致性.
主要方法:
- 一项随机的双臂试点研究使用定制的移动应用程序进行.
- 参与者使用了游戏化或非游戏化餐点记录应用程序十天.
- 收集了系统可用性量表 (SUS) 评分和用户反.
主要成果:
- 游戏化和非游戏化应用程序都获得了高的系统可用性量表 (SUS) 评分 (分别为91和93.5).
- 游戏化应用程序在促进用户参与和确保一致的数据记录方面显示出显著的优势.
- 对于这两种版本,用户反总体上都是积极的.
结论:
- 游戏化技术对于提高用户参与度和数据收集一致性在m-health应用程序中是有益的.
- 研究结果表明,游戏化可以提高来自数字健康平台的研究结果的可靠性.
- 整合游戏化元素对于需要持续用户参与的移动健康干预来说是一个有前途的战略.
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