家庭视频游戏干预的可行性与以家庭为中心的方法用于脑的儿童:一个随机的多个基线单个病例实验设计
Daniela Chan-Víquez1,2, Heilyn Fernández-Huertas3, Carles Montserrat-Gonzalez3
1Bloorview Research Institute, Holland Bloorview Kids Rehabilitation Hospital, Toronto, Canada.
Journal of neuroengineering and rehabilitation
|September 3, 2024
概括
这项研究发现,Bootle Blast视频游戏干预改善了脑 (CP) 儿童的上肢功能,通过可访问的家庭治疗. 该计划证明了可行性和有效性,提高了CP的儿童的运动技能.
科学领域:
- 儿科康复儿童康复中心
- 辅助技术 辅助技术 辅助技术
- 汽车发展 汽车发展
背景情况:
- 在服务不足的地区,脑儿童在获得基本运动治疗方面面临重大障碍.
- 家庭干预对于改善CP儿童获得治疗服务至关重要.
研究的目的:
- 为了评估8周的上肢 (UL) 家庭干预的实施和有效性,使用Bootle Blast视频游戏.
- 评估CP儿童在游戏化家庭康复计划中的可行性和参与度.
主要方法:
- 采用多重基线,单个病例的实验设计,对15名患有CP的儿童进行了实验.
- 绩效质量评分表 (PQRS) 追踪了日常生活活动 (ADL) 的变化,以及COPM,BBT和CHEQ.
- 技术障碍被记录下来,并收集了视频游戏使用数据.
主要成果:
- 15名儿童中有13名完成了为期8周的干预,平均活动游戏时间为377分钟.
- 85%的参与者在PQRS上有所改善,69%的参与者在COPM上取得了临床重要改善.
- 在盒子和块测试 (BBT) 和手动使用经验 (CHEQ) 中注意到了改进,报告的技术问题很少.
结论:
- 博特尔爆炸视频游戏是一个可行的和有效的家庭康复选项,用于患有脑的儿童.
- 这种干预成功地使儿童参与上肢 (UL) 家庭康复,改善了获得治疗服务的机会.
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