基于游戏的学习对学术成果的影响:研究大学生对技术接受和自我调节的研究
1Center of Smart Campus Construction, Central University of Finance and Economics, Beijing, 100081, China.
Heliyon
|September 9, 2024
概括
学术自我效能和游戏式自我调节策略增强技术接受,提高学术表现和远程教育环境中的感知学习. 这些因素对于学生在在线学习环境中的成功至关重要.
科学领域:
- 教育技术的教育技术
- 学习心理学学习的心理学.
- 高等教育 高等教育
背景情况:
- 远程教育给学生的参与和学习带来了独特的挑战.
- 了解影响技术接受的因素对于有效的在线教学至关重要.
- 技术接受模型 (TAM) 为检查技术采用提供了一个框架.
研究的目的:
- 调查TAM,自我调节策略和学术自我效能之间的相互作用.
- 确定远程教育对学业成绩和感知学习的集体影响.
- 在TAM框架内探索游戏式自我调节的作用.
主要方法:
- 结构方程建模 (SEM) 用于分析872名大学生的数据.
- 这项研究研究了学术自我效能与游戏式自我调节策略之间的关系.
- 评估了TAM维度对感知学习和学业成绩的影响.
主要成果:
- 自我有效性和游戏式的自我调节策略显著提高了技术的接受度.
- 技术接受度的提高对学业成绩产生了积极的影响.
- 使用基于游戏的在线资源的学生报告了增强的感知学习.
结论:
- 自我有效性和游戏式的自我调节是技术接受的关键决定因素.
- 这些因素对于提高在线课程的学习感知和学术成绩至关重要.
- 这些发现强调了支持远程学习中学生自我效能和参与策略的重要性.
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