混合现实的实时和交互式流体建模系统
IEEE transactions on visualization and computer graphics
|September 9, 2024
概括
这项研究引入了一个新的系统,用于混合现实中的实时流体效应,使用基于物理的染和速度估计. 它可以实现高度现实的和交互性的流体模拟,以增强虚拟体验.
科学领域:
- 计算机图形 计算机图形
- 虚拟现实 虚拟现实 虚拟现实
- 流体动力学 流体动力学
背景情况:
- 现实的环境影响是沉浸式混合现实 (MR) 的关键.
- 流体动力学模拟 (烟雾,火焰,云) 对于虚拟环境至关重要.
- 现有的方法往往缺乏实时性能或可靠性.
研究的目的:
- 为MR开发一个实时的动态互动流体效应系统.
- 将流体重建和速度估计集成到Unity引擎中.
- 通过高保真性流体模拟来增强用户参与度.
主要方法:
- 基于物理的可微分染技术.
- 在参与媒体中模拟轻量运输.
- 实时流体重建和速度场估计.
- 在Unity引擎中的集成.
主要成果:
- 展示了一个能够产生动态和交互性流体效应的系统.
- 在视觉外观和流体运动中实现了高保真度.
- 在各种MRI场景中验证了有效性.
- 展示了流体建模的无整合.
结论:
- 开发的系统为MR的流体建模提供了一个强大的平台.
- 允许开发人员创建高度现实的和交互性的流体效果.
- 有潜力改变MR内容创作.
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