虚拟代理的知识深度的影响
IEEE transactions on visualization and computer graphics
|September 10, 2024
概括
虚拟代理的知识深度显著影响用户在虚拟现实 (VR) 中的感知. 定制代理知识提高了用户体验和VR环境中的交互效率.
科学领域:
- 人与计算机的交互
- 虚拟现实 虚拟现实 虚拟现实
- 人工智能的人工智能
背景情况:
- 对话代理越来越多地被整合到虚拟现实 (VR) 环境中.
- 了解代理特征如何影响用户感知对于有效的人与代理互动 (HAI) 至关重要.
- 虚拟代理所拥有的知识深度是可能影响用户体验的关键特征.
研究的目的:
- 为了调查不同深度的知识在对话代理对用户的感知在VR环境中的影响.
- 确定不同知识水平如何影响用户对代理情报,关系和可信度的判断.
- 为优化虚拟代理知识深度在VR应用程序中推导设计准则.
主要方法:
- 具有三个条件的实验设计:游戏开发领域代理的低,中和高知识深度.
- 参与者:27名游戏开发学生在虚拟现实中与虚拟代理互动.
- 数据收集:测量了用户对代理智能的看法,关系,事实性,不可思议的山谷效应,人形化以及对未来互动的意愿.
主要成果:
- 参与者可以区分具有不同知识深度的虚拟代理.
- 代理人的知识深度显著影响了对智力,关系,事实性,神秘山谷效应,人形主义和未来互动意愿的看法.
- 在感知知识,感知智力,事实性和对未来互动的意愿之间发现了强烈的相关性.
结论:
- 知识的深度是塑造用户对虚拟现实中对话代理的看法的一个关键因素.
- 定制虚拟代理知识深度对于增强用户体验和促进积极的人与代理互动至关重要.
- 经验证据支持制定设计指南,以在虚拟现实中创建更具吸引力和有效的对话代理.
相关概念视频
Principle of Virtual Work: Problem Solving
1.1K
The principle of virtual work is an essential concept in the field of mechanics and engineering. This is used to solve problems related to the equilibrium of a structure or system. It is based on the assumption that if a system is in equilibrium, the work done by all the forces during a virtual displacement is zero. This principle is applied by considering virtual displacements of the system and the corresponding work done by internal and external forces.
To apply the principle of virtual work,...
To apply the principle of virtual work,...
1.1K
The Availability Heuristic
5.9K
A heuristic is a general problem-solving framework (Tversky & Kahneman, 1974). You can think of these as mental shortcuts that are used to solve problems. Different types of heuristics are used in different types of situations, and the impulse to use a heuristic occurs when one of five conditions is met (Pratkanis, 1989):
5.9K
High-Level and Low-Level Awareness
254
Controlled processes in human consciousness represent high-alert mental states where individuals deliberately focus their attention on achieving specific goals. Controlled processes can be seen in situations like mastering new technology, where a person might become so absorbed that they ignore surrounding distractions. Such processes involve selective attention, requiring one to concentrate on particular elements of experience while disregarding others. These are governed by executive...
254
Decision Making: Traditional Method
4.0K
The process of hypothesis testing based on the traditional method includes calculating the critical value, testing the value of the test statistic using the sample data, and interpreting these values.
First, a specific claim about the population parameter is decided based on the research question and is stated in a simple form. Further, an opposing statement to this claim is also stated. These statements can act as null and alternative hypotheses, out of which a null hypothesis would be a...
First, a specific claim about the population parameter is decided based on the research question and is stated in a simple form. Further, an opposing statement to this claim is also stated. These statements can act as null and alternative hypotheses, out of which a null hypothesis would be a...
4.0K
Self-Schemas
31.0K
In general, a schema is a mental construct consisting of a cluster or collection of related concepts (Bartlett, 1932). There are many different types of schemata, and they all have one thing in common: schemata are a method of organizing information that allows the brain to work more efficiently. When a schema is activated, the brain makes immediate assumptions about the person or object being observed.
31.0K
Decision Making
96
Decision-making is a fundamental cognitive process that involves evaluating alternatives and selecting among them. This process can range from simple choices, such as deciding what to wear, to complex decisions, like choosing a major in college or a career path. The complexity of the decision often dictates the approach we use, which can be broadly categorized into two types: automatic and controlled decision-making.
Automatic decision-making is fast, intuitive, and relies on gut feelings...
Automatic decision-making is fast, intuitive, and relies on gut feelings...
96


