触摸标记:用于虚拟现实中上肢康复的部分触摸反设计
IEEE transactions on visualization and computer graphics
|September 10, 2024
概括
具有触觉反的有形手柄,如拟议的TouchMark,可显著增强上肢半患者的虚拟现实体现. 这提高了他们在VR中的虚拟手部训练和日常活动表现.
科学领域:
- 人与计算机的交互
- 康复工程 康复工程
- 虚拟现实 虚拟现实 虚拟现实
背景情况:
- 虚拟现实 (VR) 越来越多地用于医疗康复,结合视觉和触觉线索.
- 患上肢半的患者需要专门的工具来进行基于VR的康复,因为传统的控制器是不够的.
- 提高VR中的用户体现对于有效的培训至关重要,特别是在虚拟手互动方面.
研究的目的:
- 调查来自有形手柄的部分触觉反对虚拟现实中用户实施例的影响.
- 提出和评估一个设计概念,TouchMark,用于部分触觉刺激,以弥合物理和虚拟交互.
- 为了评估有形手柄的触觉和舒适感知,用于康复目的.
主要方法:
- 进行了三项实验,涉及健康用户和上肢半患者.
- 研究1评估了在非VR环境中对各种有形手柄的触觉和舒适感知.
- 研究2和3探讨了不同TouchMark形式在VR虚拟任务中的实施方式的影响.
主要成果:
- 与没有刺激相比,带有触觉线和环形状 (TouchMark) 的有形手柄显著增强了用户体现.
- 拟议的TouchMark方法改善了体现,特别是在接受VR康复的患者身上.
- 无论是健康的用户还是患者都报告了对手柄的触觉和舒适感觉.
结论:
- 从专门的有形手柄,特别是TouchMark概念,获得部分触觉反可以显著改善虚拟现实中的实施方式.
- 这种方法提供了一种低成本的创新解决方案,以增强虚拟交互体验,特别是对于具有有限VR经验的用户和患者.
- 这些发现支持在虚拟现实中使用定制的触觉反,以实现更有效的康复和用户参与.
更多相关视频
07:35Author Spotlight: Rehabilitation of Stroke Patients With a Digital Occupational Training System
Published on: December 29, 2023
1.1K
04:49Author Spotlight: Enhancing Post-Stroke Upper Limb Rehabilitation with Robotic Technologies for Improved Motor Recovery and Functional Outcomes
Published on: September 6, 2024
673
相关概念视频
Somatosensation
The somatosensory system relays sensory information from the skin, mucous membranes, limbs, and joints. Somatosensation is more familiarly known as the sense of touch. A typical somatosensory pathway includes three types of long neurons: primary, secondary, and tertiary. Primary neurons have cell bodies located near the spinal cord in groups of neurons called dorsal root ganglia. The sensory neurons of ganglia innervate designated areas of skin called dermatomes.
Design Example: Resistive Touchscreen
A device engineer plays a crucial role in designing user interfaces for mobile devices. One such interface is the resistive touchscreen, which fundamentally consists of two metallic layers: a flexible upper layer and a rigid lower layer, separated by a narrow gap. The high resistance between these two layers is a key characteristic of this design.
When a user touches the screen, the two layers make contact at a specific point known as the touchpoint. This contact reduces the resistance between...
When a user touches the screen, the two layers make contact at a specific point known as the touchpoint. This contact reduces the resistance between...
