动态可视化的用户体验:一个案例研究和设计考虑
IEEE transactions on visualization and computer graphics
|September 13, 2024
概括
为动态场景设计有效的动态可视化,需要在最小的分心下平衡任务支持. 本研究探讨了嵌入式动态图形中的用户体验权衡,使用视频游戏作为案例研究.
科学领域:
- 人与计算机的交互
- 信息可视化 信息可视化
- 用户体验设计用户体验设计
背景情况:
- 嵌入式可视化在动作中对于动态场景至关重要,要求精心设计以支持主要任务而不会引起分心.
- 由于其复杂的实时信息显示,视频游戏为研究运动中的可视化提供了丰富的背景.
研究的目的:
- 系统地审查现有的游戏内可视化动作.
- 实证地研究不同运动可视化设计对用户体验的影响.
- 为了推导出设计考虑和对嵌入式可视化在运动中的权衡.
主要方法:
- 在视频游戏中对视觉化运动进行了系统的文献审查.
- 进行了一项实证用户研究,以评估使用不同动作可视化设计的用户体验.
- 分析了发现,以确定关键的设计原则和权衡.
主要成果:
- 识别了游戏内运动可视化中常见的设计模式和挑战.
- 经验数据显示,特定的运动设计元素对用户任务性能和体验有重大影响.
- 建立了一套设计考虑因素,平衡可读性,任务支持和用户分心.
结论:
- 动态可视化的有效设计需要以用户为中心的方法,优先考虑主要任务.
- 视频游戏为动态环境优化嵌入式运动图形提供了宝贵的见解.
- 该研究提供了可行的指导方针,用于创建不那么分散注意力和更有支持性的运动可视化.
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