理想的工作:创造性自主性和日常转向游戏制作
1University of Toronto Mississauga, Canada.
概括
日常游戏制作者概念揭示了游戏制作工作如何改变工人的身份. 游戏制作者通过独立,职业发展和专业成长的愿望,在不稳定的条件下进行导航.
科学领域:
- 游戏研究 游戏研究
- 劳动社会学工作的社会学.
- 文化生产 文化生产
背景情况:
- 以前的研究强调了创意工作者的自我剥削和接受不稳定的条件.
- 游戏开发行业往往涉及具有挑战性的工作环境和不确定的职业道路.
研究的目的:
- 引入"日常游戏制作者"的概念.
- 分析游戏生产的日常现实如何塑造游戏工作者的身份.
- 了解游戏工作者如何适应和应对困难的工作条件.
主要方法:
- 多伦多游戏开发场景的民族学研究.
- 分析游戏制作工作中的"日常转换".
主要成果:
- 每天的游戏制作人通过追求独立,寻求就业和手工艺工作作为第二职业,并从事专业发展来"做事".
- 这些欲望为游戏制作者创造了细微的工作和休身份.
- 游戏制作者在游戏制作中表现出广泛的斗争,以实现游戏生产中的创意自治.
结论:
- 日常游戏制作者的概念为理解文化生产中的工人身份提供了一个新的视角.
- 游戏制作者的自适应策略是由他们对自主权和职业进步的渴望所塑造的.
- 这项研究强调了当代游戏行业在实现创造性自主性的持续挑战.
相关概念视频
Social Scripts
9.4K
People tend to know what behavior is expected of them in specific, familiar settings. A script is a person’s knowledge about the sequence of events expected in a specific setting (Schank & Abelson, 1977). Essentially, scripts are a particular kind of schema, one containing default values for the features within an event. In the restaurant example, the script's features include the props (e.g., tables, menu, food, and money), the roles to be played (e.g., customer and waiter),...
9.4K
The Sense of Self: Reflected Self-Appraisal and Social Comparison
49.7K
According to Charles Cooley, we base our image on what we think other people see (Cooley 1902). We imagine how we must appear to others, then react to this speculation. We don certain clothes, prepare our hair in a particular manner, wear makeup, use cologne, and the like—all with the notion that our presentation of ourselves is going to affect how others perceive us. We expect a certain reaction, and, if lucky, we get the one we desire and feel good about it. But more than that, Cooley...
49.7K
Deindividuation
26.3K
Deindividuation is a form of social influence on an individual’s behavior such that the individual engages in unusual or non-normal behavior while in a group setting. Why? Because in these group settings, the individual no longer sees themselves as an individual anymore, disinhibiting their behavior and personal restraint.
26.3K
High-Level and Low-Level Awareness
252
Controlled processes in human consciousness represent high-alert mental states where individuals deliberately focus their attention on achieving specific goals. Controlled processes can be seen in situations like mastering new technology, where a person might become so absorbed that they ignore surrounding distractions. Such processes involve selective attention, requiring one to concentrate on particular elements of experience while disregarding others. These are governed by executive...
252
Creative Thinking
783
Creative thinking encompasses innovative and unconventional methods for addressing challenges, often leading to groundbreaking solutions. Instead of focusing solely on enhancing existing systems, such as increasing smartphone battery capacity, creative thinking might inspire advancements like energy-efficient batteries or processors that minimize power consumption. This multidimensional approach underscores the importance of exploring novel pathways to innovation.
Divergent thinking is the...
Divergent thinking is the...
783
Ryan and Deci's Self-Determination Theory
11.4K
Self-Determination Theory (SDT), formulated by Richard Ryan and Edward Deci, explains that human motivation is driven by three fundamental psychological needs: autonomy, competence, and relatedness. When these needs are met, individuals experience personal growth, intrinsic motivation, and overall well-being.
Autonomy is the need to feel in control of one's actions and decisions. For example, a student who chooses their research topic is likely to be more engaged and motivated than one who...
Autonomy is the need to feel in control of one's actions and decisions. For example, a student who chooses their research topic is likely to be more engaged and motivated than one who...
11.4K


