骨科教育中的游戏化和严游戏:系统性审查
Wei Shao Tung1, Riley Baker2, Kendal Toy2
1Department of Orthopaedics, Massachusetts General Hospital, Harvard Medical School, Boston, USA.
Cureus
|September 30, 2024
概括
游戏化教育显示了骨科手术培训的前景,增强了技能获取. 未来的发展应该集中在具有触觉反的虚拟现实模拟器上,以改善外科手术技能的发展.
科学领域:
- 整形外科教育 整形外科教育
- 医疗模拟 医疗模拟
- 游戏化在医学中的作用
背景情况:
- 游戏化和严的游戏有效地提高了外科专业的技术技能.
- 游戏化教材在骨科实习生培训中的应用仍然有限.
- 本综述探讨了骨科技能发展中的游戏化现状和未来潜力.
研究的目的:
- 系统地审查目前的使用,发展和未来的方向,用于骨科技能获取的游戏化.
- 为了确定骨科外科住院医生在游戏化学习中的趋势和差距.
主要方法:
- 在Ovid MEDLINE,Web of Science和Scopus进行了全面的文献搜索.
- 搜索涵盖了2012年1月1日至2023年7月1日的出版物.
- 在选了1915篇论文后,包括了利用游戏化用于骨科技能的四篇出版物.
主要成果:
- 三项研究表明,视频游戏体验与骨科技能表现或获得之间存在正相关性.
- 一项研究报告说,居民对竞争激烈,监督的培训环境做出了积极的反应.
- 游戏化学习通过竞争或奖励的环境促进参与和积极学习.
结论:
- 游戏化学习对推进骨科教育具有重大潜力,尽管其目前的利用尚未得到充分探索.
- 未来的研究和开发应该优先考虑具有触觉反的虚拟现实模拟器,以实现现实的骨科任务模拟.
- 优化骨科培训需要创新的方法,如游戏化和先进的模拟技术.
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