大学生在线游戏化学习参与的多维影响结构:基于QCA-SEM的混合设计
1Faculty of Humanities and Social Sciences, Macao Polytechnic University, R. de Luís Gonzaga Gomes, China.
Heliyon
|September 30, 2024
概括
沉浸式体验和习惯是大学生在线游戏化学习高参与度的关键. 了解这些因素可以提高在线教育的有效性.
科学领域:
- 教育技术的教育技术
- 人与计算机的交互
- 学习心理学学习的心理学.
背景情况:
- 游戏化越来越多地用于改善流行后的在线大学学习.
- 了解推动参与游戏化在线学习的核心条件至关重要.
- 现有的模型对游戏化机制如何影响学习行为缺乏清晰度.
研究的目的:
- 确定影响学生参与在线游戏化学习的核心条件和结构关系.
- 研究沉浸式体验和习惯的调解作用.
- 检查学习风格的调节影响和行为控制和主观规范的相互作用.
主要方法:
- 模糊集定性比较分析 (FSQCA) 用于核心条件的识别.
- 结构方程建模 (SEM) 用于分析关系.
- 作为理论框架的扩展技术接受模型 (TAM).
主要成果:
- 沉浸式体验和习惯被确定为高参与度的核心条件.
- 缺乏沉浸式体验导致参与度不高.
- 沉浸式体验和习惯调解了绩效期望和感知到的乐趣的影响.
- 学习风格适度感知因素和规范化元素.
- 感知行为控制和主观规范与在线游戏化行为相互作用.
结论:
- 沉浸式体验和习惯对于有效的在线游戏化学习至关重要.
- 这项研究阐明了从感知到正常化之间的参与机制.
- 研究结果突出了认知和客观因素的双向影响.
- 学习风格在游戏化学习环境中起着重要的调节作用.
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