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在物理治疗和职业治疗临床实践中使用交互式计算机游戏:一个解释性的顺序混合方法研究研究.

Marina Petrevska1,2, Jennifer L Ryan1,2, Selvi Sert1

  • 1Bloorview Research Institute, Holland Bloorview Kids Rehabilitation Hospital, Toronto, ON, Canada.

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概括

布特尔爆炸系统通过提供运动学习策略 (MLS) 来帮助脑儿童进行运动学习. 临床医生提升游戏,提供个性化的治疗体验,并建议改进以后使用.

关键词:
脑性麻 脑性麻 是一种孩子孩子孩子孩子孩子孩子混合方法混合方法.运动学习是指运动学习.运动学习策略 运动学习策略运动技巧 运动技巧儿科康复中心儿童康复中心虚拟现实 虚拟现实 虚拟现实 虚拟现实

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科学领域:

  • 儿科康复儿童康复中心
  • 运动学习是指运动学习.
  • 辅助技术 辅助技术 辅助技术

背景情况:

  • 大脑 (CP) 提出了需要有效治疗干预的运动挑战.
  • 交互式电脑游戏系统提供了新的方法来支持CP儿童的运动技能发展.

研究的目的:

  • 评估Bootle Blast交互式系统在支持CP儿童运动学习方面的有效性.
  • 探索临床医生在使用Bootle Blast作为干预工具时对其治疗作用的看法.

主要方法:

  • 一项观察性,顺序性的解释性混合方法研究,涉及五名患有CP的儿童 (I-III级) 和他们的临床医生.
  • 评估游戏和临床医生使用验证的评分仪器提供的运动学习策略 (MLS).
  • 与临床医生进行半结构面试,以了解他们对使用Bootle Blast.的观点.

主要成果:

  • 博特尔爆炸提供了八个MLS,临床医生提供了另外八个.
  • 临床医生认为Bootle Blast可以将治疗伪装成游戏,并提供"人性接触",有可能用于家庭使用.
  • 在9个策略中发现了关于MLS提供的协议,在4个方面存在分歧.

结论:

  • 博特尔爆炸系统有效地提供多个MLS,可以由临床医生增强.
  • 在这项研究中发现的游戏改进可以进一步优化其对患有CP的儿童的临床应用.