虚拟现实音乐演唱会后听力表现的变化
Sarah K Grinn1, Dana E Notaro, Jatinder K Shokar
1Department of Communication Sciences and Disorders, Central Michigan University, Mount Pleasant, Michigan, USA.
Ear and hearing
|October 18, 2024
概括
虚拟现实 (VR) 音乐音乐会可能会导致轻微的,暂时的听力值变化,尽管它们的风险不如实体音乐会那么低. 需要进一步的研究来评估VR头戴式耳机对年轻成年人的噪音暴露风险.
科学领域:
- 听力学 听力学是指听力学.
- 虚拟现实技术 虚拟现实技术
- 听力科学 听力科学
背景情况:
- 娱乐性噪音暴露,特别是来自音乐的噪音,对年轻人来说是一个显著的听力危险.
- 现场音乐会和音乐节经常超过建议的每日噪音暴露限值.
- 虽然个人音乐播放器的风险得到了充分的研究,但虚拟现实 (VR) 耳机的噪音引起的听力损失仍然没有得到评估.
研究的目的:
- 评估与VR音乐音乐会娱乐相关的听觉风险,包括值和超值变化.
- 调查使用VR耳机用于音乐消费的噪音引起的听力损失的可能性.
主要方法:
- 31名听力正常的年轻成年人 (18-25岁) 参与了这项研究.
- 听力测量,扭曲产品音声发射 (DPOAEs) 和语音噪声测试在VR暴露前后进行.
- 参与者在Meta Quest 2耳机上体验了90分钟的VR音乐会,音量最大.
主要成果:
- 在暴露后的DPOAE或Words-in-Noise得分中没有发现显著的赤字.
- 在4,8和12.5kHz时观察到2-3dB的统计学意义上的临时值转移.
- 暴露后24小时至1周内没有检测到永久性听力变化.
结论:
- 虚拟现实音乐会虽然可能比面对面的事件危险小,但可能会引起轻微的,暂时的门转移.
- 在对个人音乐播放器噪音暴露的风险评估中,应该考虑VR耳机.
- 越来越受欢迎的VR音乐会需要进一步调查他们的听觉风险.
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