岛的宝藏:评估一个游戏化的模块,同时提高学生的学习能力
Shinu Joy1, Kimberly Rumsey1, Meredith Ford1
1School of Nursing, University of Texas Medical Branch at Galveston, Galveston, TX, USA.
SAGE open nursing
|October 21, 2024
概括
护理教育中的游戏化显示出希望,学生发现新的脏模块具有吸引力并有助于理解复杂的主题. 然而,这种方法并没有显著改善测试成绩,这表明需要进一步改进以提高学习成果.
科学领域:
- 护理教育 护理教育
- 教育技术的教育技术
- 医疗模拟 医疗模拟
背景情况:
- 护理教育正在随着技术整合而发展.
- 游戏化提供了一种新的方法来提高学生的参与度和理解复杂的医学概念.
研究的目的:
- 开发和评估一个针对护理教育的游戏化模块,专注于脏内容.
- 评估与游戏化模块相关的学生感知和学习成果.
主要方法:
- 一个游戏化的模块",岛的宝藏",是由教师和教学设计师共同开发的.
- 用游戏体验量表 (GAMEX) 收集学生反,并分析考试成绩.
主要成果:
- 显著的大多数学生 (77.3%) 发现游戏化模块对理解脏内容有效.
- 大多数学生 (71%) 表示对额外的游戏化学习模块感兴趣.
- 使用游戏化模块和传统方法的学生之间没有观察到考试成绩的显著差异.
结论:
- 游戏化有可能成为护理教育中的交互式学习工具,积极影响学生的参与和感知理解.
- 游戏化模块的进一步完善是必要的,以将学生的积极反转化为学业绩的可衡量的改善.
- 开发更多的游戏化内容可以丰富护理课程,并更好地为学生准备临床实践.
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