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相关概念视频

Position and Displacement01:31

Position and Displacement

17.4K
The position of an object defines its location relative to a convenient frame of reference at any particular time. A frame of reference is an arbitrary set of axes from which the position and motion of an object are described. Earth is often used as a frame of reference, and we often describe the position of an object as it relates to stationary objects on Earth. For example, a rocket launch could be described in terms of the position of the rocket with respect to Earth as a whole. On the other...
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Depth Perception and Spatial Vision01:15

Depth Perception and Spatial Vision

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Depth perception is the ability to perceive objects three-dimensionally. It relies on two types of cues: binocular and monocular. Binocular cues depend on the combination of images from both eyes and how the eyes work together. Since the eyes are in slightly different positions, each eye captures a slightly different image. This disparity between images, known as binocular disparity, helps the brain interpret depth. When the brain compares these images, it determines the distance to an object.
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Position and Displacement Vectors01:00

Position and Displacement Vectors

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To describe the motion of an object, one should first be able to describe its position (where it is at any particular time). More precisely, the position needs to be specified relative to a convenient frame of reference. A frame of reference is an arbitrary set of axes from which the position and motion of an object are described. Earth is often used as a frame of reference to describe the position of an object in relation to stationary objects on Earth.
Further, several important kinds of...
9.4K
Curvilinear Motion: Polar Coordinates01:27

Curvilinear Motion: Polar Coordinates

347
In polar coordinates, the motion of a particle follows a curvilinear path. The radial coordinate symbolized as 'r,' extends outward from a fixed origin to the particle, while the angular coordinate, 'θ,' measured in radians, represents the counterclockwise angle between a fixed reference line and the radial line connecting the origin to the particle.
The particle's location is described using a unit vector along the radial direction. Deriving the particle's position...
347
Velocity and Position by Graphical Method01:34

Velocity and Position by Graphical Method

7.3K
Velocity and position can be calculated from the known function of acceleration as a function of time. The total area under the acceleration-time graph and the velocity-time graph gives the change in velocity and position, respectively. In the case of an airplane, its acceleration is tracked using the inertial navigation system. The pilot provides the input of the airplane's initial position and velocity before takeoff. The inertial navigation system then uses the acceleration data to...
7.3K
Vector Components in the Cartesian Coordinate System01:29

Vector Components in the Cartesian Coordinate System

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Vectors are usually described in terms of their components in a coordinate system. Even in everyday life, we naturally invoke the concept of orthogonal projections in a rectangular coordinate system. For example, if someone gives you directions for a particular location, you will be told to go a few km in a direction like east, west, north, or south, along with the angle in which you are supposed to move. In a rectangular (Cartesian) xy-coordinate system in a plane, a point in a plane is...
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Visual Search Within a Limited Window Area: Scrolling Versus Moving Window.

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在滚动显示屏中对象位置的编码.

Yumiko Fujii1,2, Hiromi Morita1

  • 1Institute of Library, Information and Media Science, University of Tsukuba, Tsukuba, Japan.

i-Perception
|November 1, 2024
PubMed
概括

在小屏幕上滚动和移动窗口图像查看不会影响对象位置回忆的准确性,但会增加观察时间. 序列查看和图像处理可能会降低编码效率.

科学领域:

  • 认知心理学 认知心理学
  • 人与计算机的交互
  • 视觉感知 视觉感知 视觉感知

背景情况:

  • 小屏幕需要独特的视觉信息处理策略,如滚动和窗口.
  • 了解这些查看方法如何影响空间内存编码对于界面设计至关重要.

研究的目的:

  • 研究滚动和移动窗口查看条件对对象位置编码的影响,与全视图条件相比.
  • 为了确定连续查看或图像处理是否会影响空间记忆的准确性和效率.

主要方法:

  • 参与者在三个条件下查看了10个对象的图像:滚动,移动窗口和没有窗口 (全景).
  • 在观察后,参与者可以在没有时间限制的情况下回忆目标对象的位置.

主要成果:

  • 对象位置回忆精度在所有三种观看条件中都是可比的.
  • 在滚动,移动窗口和无窗口条件的顺序下,观察时间显著增加.

结论:

  • 虽然滚动和移动窗口视图保持对象位置回忆精度,但它们需要更多的观察时间.
  • 小屏幕交互的特点是连续查看和操纵图像,这可能导致空间编码效率较低.
关键词:
对象编码是对象的编码.对象的位置物体的位置位置.滚动显示器显示屏.顺序查看 顺序查看 顺序查看视觉信息的处理 视觉信息的处理视觉工作记忆 视觉工作记忆

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