相关实验视频
Updated: Jun 8, 2025

06:01
Transcranial Direct Current Stimulation for Online Gamers
Published on: November 9, 2019
8.0K
问题性游戏与中国青少年的Phubbing之间的潜在关联:来自交叉滞后面板网络模型的见解
Yingying Su1, Yan Chen2, Qian Gai3
1School of Public Health and Emergency Management, Southern University of Science and Technology, Shenzhen, Guangdong, China.
Comprehensive psychiatry
|November 3, 2024
概括
这项研究揭示了问题游戏和青少年的fhubbing之间明显的纵向联系. 研究结果突出了性别特异性预测因素和手机沉迷的共同症状,为行为成提供了有针对性的干预措施.
科学领域:
- 行为成研究行为成研究.
- 青少年心理学 青少年心理学
- 数字健康数字健康
背景情况:
- 横截面研究限制了对有问题的游戏和fhubbing之间的时间动态的理解.
- 纵向数据对于阐明行为成的因果途径至关重要.
研究的目的:
- 调查问题游戏和青少年的fhubbing之间的纵向关系.
- 探索这些关系中的潜在的性别差异.
- 为了确定桥梁有问题的游戏和fhubbing的关键症状.
主要方法:
- 利用网络建模,包括交叉滞后面板网络 (CLPN),对来自中国3296名青少年的纵向数据.
- 在两个波段 (2021年11月至2023年5月) 中使用经过验证的尺度评估有问题的游戏和fhubbing.
- 分析了当代和时间关系,检查了性别差异.
主要成果:
- 当代网络在问题游戏和phabbing症状结构中显示了性别特异性差异.
- 对于男性来说,对不玩游戏的焦虑预测了未来的成行为;对于女性来说,游戏幻想是重要的预测因素.
- 在谈话中专注于手机成为最强的共同症状,将问题游戏与两性之间的Phubbing联系起来.
结论:
- 对面板数据的网络建模确定了问题游戏和青少年fhubbing症状之间的独特纵向关系.
- 研究结果提供了关于行为上症状之间的性别特定预测关系的见解.
- 结果支持针对青少年行为成的性别定制干预措施的发展.
相关概念视频
Bullying
8.4K
A modern form of aggression is bullying. As you learn in your study of child development, socializing and playing with other children is beneficial for children’s psychological development. However, as you may have experienced as a child, not all play behavior has positive outcomes. Some children are aggressive and want to play roughly. Other children are selfish and do not want to share toys. One form of negative social interactions among children that has become a national concern is...
8.4K
Self-Presentation: Self-Monitoring and Self-Handicapping
38.9K
People can go to great lengths to protect their self-image and present themselves in ways that they want others to see them. Sociologist Erving Goffman presented the idea that a person is like an actor on a stage. Calling his theory dramaturgy, Goffman believed that we use “impression management” to present ourselves to others as we hope to be perceived. Each situation is a new scene, and individuals perform different roles depending on who is present (Goffman, 1959). Think about...
38.9K

