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相关概念视频

Nursing Process for Patient and Caregiver Teaching I: Assessment and Diagnosis01:24

Nursing Process for Patient and Caregiver Teaching I: Assessment and Diagnosis

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The nursing process provides a clinical decision-making framework for patients and families to establish and implement a personalized care plan. Since part of the nurse's duties is to teach patients, the steps of the nursing process are the most effective way to approach instruction. The nursing process and the teaching-learning process are inextricably linked.
It is critical to determine the patient's learning needs during the assessment. Determination of learning needs compounds data...
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Planning Nursing Care I01:21

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The planning phase of the nursing process helps nurses set priorities, outline patient-centered goals and expected outcomes, and tailor nursing interventions to align with the aligned care plan. Through the planning phase, the nurse applies critical thinking skills to align and develop interventions according to the patient's needs. It provides continuity of care allowing patients to receive the maximum benefit from treatment. It serves as a pilot plan for allocating individual staff to a...
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Nursing Process for Patient and Caregiver Teaching II: Planning and Implementation01:24

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Planning for learning involves the development of a teaching plan. Teaching plans are similar to nursing care plans—both follow the steps of the nursing process. Planning in the teaching process involves setting goals and outcomes. Here, goals identify what a patient needs to achieve to understand a healthcare topic better, whereas the outcomes are the action to be performed by the patient to achieve the goal within a timeframe. For example, if the goal is to educate the patient about...
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Fundamentals of Nursing Process II01:25

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There are several characteristics related to delivering nursing care. One vital characteristic of the nursing process is that it can be used to protect nurses and justify the provided care. Productive use of the nursing process requires the knowledge and skills of nurses to assess and solve issues. Nurses should develop and strengthen their critical thinking skills and evidence-based nursing interventions to improve their skills in formulating nursing care plans. A well-defined approach to...
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Models of Health Promotion and Illness Prevention II01:18

Models of Health Promotion and Illness Prevention II

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The person's health status fluctuates continually, varying from being in good health to becoming ill and returning to being healthy. To understand the concept of illness prevention, there are two models. First, the health-illness continuum model is a graphic representation of an individual's wellness. It states that a person is considered healthy in the absence of physical disease and the presence of good emotional health.
The agent-host-environment model states that disease results...
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Data Collection II01:29

Data Collection II

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The nursing history captures and records the patient's health status, so that a care plan evolves to meet the patient's individual needs. The nursing health history is a part of the initial assessment. A comprehensive history covers all health dimensions and plays a significant role in the assessment process. A comprehensive history includes the patient's biographical information, reasons for seeking health care, expectations, present and past health history, medications, and...
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在实践中开发基于游戏的电子健康设计:四阶段游戏设计流程

Frederiek de Vette1, Aurora Ruiz-Rodriguez2, Monique Tabak1,3

  • 1Biomedical Signals and Systems Group, Faculty of Electrical Engineering, Mathematics and Computer Science, University of Twente, Enschede, Netherlands.

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概括

这项研究为老年人开发了一款引人入胜的基于游戏的电子健康应用程序,使用用户研究为健康和健康培训的持续参与提供设计和激励策略.

关键词:
创意 创意 创造性的 创造性的 创造性的设计 设计 设计 设计发展发展发展发展发展.电子健康 电子健康参与 参与 参与 参与评价 评估 评价 评价游戏 游戏 游戏 游戏基于游戏的游戏.游戏偏好 游戏偏好游戏化的游戏化年龄较大的成年人.原型设计原型设计.自己管理的自我管理.远程医疗远程医疗

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科学领域:

  • 老年学是一门学科.
  • 人与计算机的交互
  • 数字健康数字健康

背景情况:

  • 电子健康 (eHealth) 越来越多地利用游戏来吸引用户参与.
  • 设计有效的电子健康游戏是具有挑战性的,因为用户和目标各不相同.
  • 在游戏设计和激励策略中的开放性可以改善未来的电子健康应用程序.

研究的目的:

  • 通过一个案例研究 (PERSSILAA) 提供关于开发基于游戏的电子健康的见解.
  • 为老年人详细介绍游戏设计过程和激励策略.
  • 通过健康生活方式的培训模块来应对老年人的脆弱性.

主要方法:

  • 一个四个阶段的游戏设计过程:最终用户研究,概念化,创意设计和改进.
  • 与168名参与者进行最终用户研究,以确定偏好和建议.
  • 与35名老年人进行代原型设计和评估.

主要成果:

  • 用户研究表明,传统游戏可能不适合电子健康;建议专注于解决问题,成就和美学.
  • 参与策略基于用户绩效指标,构成了游戏进步的基础.
  • 游戏"被困在海上!" 获得了用户对欣赏 (74/100),易用性 (73/100) 和乐趣 (75/100) 的积极反.

结论:

  • 开发了一个基于游戏的电子健康应用程序,采用透明的设计流程和用户研究的参与策略.
  • 用户评价表明,老年人认为应用程序内容具有吸引力.
  • 建议对用户体验,实际参与和临床研究进行进一步的研究.