严重疼痛的严游戏:为患有晚期癌症疼痛的患者开发和初步测试一种认知行为疗法游戏
Desiree R Azizoddin1,2, Sara M DeForge1, Robert R Edwards3
1Health Promotion Research Center, Stephenson Cancer Center, University of Oklahoma Health Sciences Center, Oklahoma City, OK.
JCO clinical cancer informatics
|November 15, 2024
概括
一个新的严游戏有效地教导用于癌症疼痛管理的认知重组 (CR). 患者发现移动健康干预是令人愉快和有助于练习心理技能,这表明在疼痛认知行为疗法 (疼痛-CBT) 中改善参与的可能性.
科学领域:
- 数字健康干预措施 数字健康干预措施
- 有关健康的严游戏
- 瘤学 支持性护理 支持性护理
背景情况:
- 与癌症相关的疼痛显著影响患有晚期癌症的人.
- 传统的疼痛认知行为疗法 (疼痛-CBT) 面临着可访问性和参与性的挑战.
- 移动卫生干预提供了一个平台,以加强治疗交付.
研究的目的:
- 开发和评估一个严重的游戏集成到癌症疼痛管理的移动健康干预.
- 通过游戏化增强疼痛认知行为疗法 (疼痛-CBT) 的可访问性和参与度.
- 专注于教学和实践认知重组 (CR),这是疼痛-CBT的核心组成部分.
主要方法:
- 合作开发涉及游戏开发人员,设计师,临床专家和患者.
- 基于与患有转移性癌症和疼痛的患者进行半结构化采访的代性改进.
- 对患者反的内容分析,以告知游戏设计和可用性.
主要成果:
- 最后的游戏有五个级别,旨在帮助玩家区分适应性和不适应性疼痛和癌症特定思想.
- 患者反强调了游戏的相关性,参与度和有效性,作为分心和CR实践的工具.
- 参与者发现游戏很有趣,欣赏了具体的思想示例,并且在他们的经历中感到不那么孤独.
结论:
- 患有癌症疼痛的患者报告认知重组 (CR) 游戏是有帮助的,愉快的和令人满意的.
- 严的游戏显示出增加参与度和促进学习心理疼痛管理技能的潜力.
- 需要进一步的研究来评估这种严重游戏干预措施的临床疗效.
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