作为一个虚拟导师的ChatGPT的概念证明
Jeff Cain1, Aishwarya S Rajan2
1University of Kentucky College of Pharmacy, Department of Pharmacy Practice & Science, Lexington, KY, USA.
American journal of pharmaceutical education
|November 15, 2024
概括
药学学生可以使用教师开发的ChatGPT虚拟导师,增强考试信心和课程材料的理解. 这种人工智能工具提供了一种节省时间的教育支持替代方案.
科学领域:
- 药房 教育 教育 药房 教育
- 教育中的人工智能
- 教育技术的教育技术
背景情况:
- 传统的教育支持方法可能并不总是满足学生的需求.
- 探索像人工智能导师这样的创新工具可以增强学习体验.
- 药学博士 (PharmD) 课程寻求有效的教学方法.
研究的目的:
- 评估教师开发的ChatGPT虚拟导师对第三年PharmD学生的可行性.
- 评估教师的时间投资,以创建人工智能导师.
- 分析学生的参与度和对导师教育价值的看法.
主要方法:
- 在学习管理系统中使用自定义提示创建了一个基于ChatGPT的虚拟导师.
- 记录了教师的开发时间和快速改进代.
- 学生使用,感知学习价值,考试准备和满意度通过问卷进行了评估.
主要成果:
- 导师开发需要119分钟,表明可行性.
- 66%的学生参与了聊天GPT导师.
- 82%的人报告说,考试信心增加了,99%的人对课程材料有了更好的理解.
结论:
- 聊天GPT虚拟导师是药学学生的可行和有效的教育工具.
- 它为传统辅导提供了一种节省时间,令人满意的替代方案.
- 需要对人工智能教师在教育中的更广泛应用和潜在缺点进行进一步的研究.
相关概念视频
Principle of Virtual Work: Problem Solving
1.1K
The principle of virtual work is an essential concept in the field of mechanics and engineering. This is used to solve problems related to the equilibrium of a structure or system. It is based on the assumption that if a system is in equilibrium, the work done by all the forces during a virtual displacement is zero. This principle is applied by considering virtual displacements of the system and the corresponding work done by internal and external forces.
To apply the principle of virtual work,...
To apply the principle of virtual work,...
1.1K
Theorems of Pappus and Guldinus: Problem Solving
707
Pappus and Guldinus's theorems are powerful mathematical principles that are used for finding the surface area and volume of composite shapes. For example, consider a cylindrical storage tank with a conical top. Finding the surface area or volume can be challenging for such complex shapes. These theorems are particularly useful in calculating the volume and surface area of such systems. Here, the cylindrical storage tank with a conical top can be broken down into two simple shapes: a...
707
Purposive Learning
99
E. C. Tolman emphasized the purposiveness of behavior — the idea that much of our behavior is goal-directed. For instance, employees who aim for a promotion work diligently to meet their targets. Tolman argued that when classical conditioning and operant conditioning occur, the organism acquires certain expectations. In classical conditioning, a child might fear a dog because they expect it to bite. In operant conditioning, a person might consistently work overtime because they expect a...
99
Virtual Work
798
The principle of virtual work states that if a body is in static and dynamic equilibrium, then the sum of all the virtual work done by all external forces and couple moments for any given virtual displacement must be zero.
In static equilibrium, a body can experience an imaginary or virtual movement, such as displacement or rotation. The virtual work done by a force is equal to the dot product of force and virtual displacement in the direction of the force. When it comes to virtually rotating a...
In static equilibrium, a body can experience an imaginary or virtual movement, such as displacement or rotation. The virtual work done by a force is equal to the dot product of force and virtual displacement in the direction of the force. When it comes to virtually rotating a...
798
Cognitive Learning
220
Cognitive learning is based on purposive behavior, incidental learning, and insight learning.
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
220
Introduction to Learning
337
Learning is the process of acquiring knowledge or skills through practice or experience, leading to long-lasting behavioral changes. This acquisition occurs through interaction with the environment and requires practice or experience. For instance, mastering a skill such as surfing requires considerable practice and experience, highlighting the essential role of repeated interactions with the environment in learning.
In contrast to learned behaviors, unlearned behaviors such as crying, sexual...
In contrast to learned behaviors, unlearned behaviors such as crying, sexual...
337


