全面设计的虚拟现实:通过"VRinDanger"创造包容和身临其境的学习体验
1Department of Design, Norwegian University of Science and Technology, Bygg 118, 315, Gjøvik, Norway.
Studies in health technology and informatics
|November 19, 2024
概括
全面设计的虚拟现实 (VR) 教育应用程序增强了不同用户的学习. 在VR中整合通用设计 (UD) 原则可以提高教育内容的可访问性,参与性和保留性.
科学领域:
- 教育技术的教育技术
- 虚拟现实 (VR) 设计设计
- 人与计算机的交互 (HCI)
背景情况:
- 虚拟现实 (VR) 提供了沉浸式的教育体验,但往往缺乏通用设计 (UD) 原则.
- 包容性和可访问性对于教育VR应用的广泛采用至关重要.
- 现有的VR教育工具可能无法满足不同能力和需求的用户.
研究的目的:
- 设计和实施VRinDanger,一个通用设计的 (UD) 教育VR应用程序.
- 评估VRinDanger对不同用户的可访问性,可用性,用户体验和教育效果.
- 在教育技术中确定包容性VR设计的最佳实践.
主要方法:
- 使用混合方法研究来评估VR应用.
- 具有不同年龄,技能和能力的参与者评估了VRinDanger应用程序.
- 数据收集包括可用性测试,用户体验调查和学习成果评估.
主要成果:
- 整合UD原则显著改善了VR应用程序的可访问性,为不同的用户.
- 虚拟现实应用程序证明了用户满意度,参与度和内容保留率的提高.
- 结果证实了为各种受众设计的通用VR的教育有效性.
结论:
- 全面设计的VR应用程序对于包容性的教育体验是有效的.
- 需要具有成本效益的跨平台VR解决方案和VR特定的可访问性准则.
- 这项研究推动了教育技术的包容性VR设计原则.
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