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相关概念视频

Area Problem01:26

Area Problem

Determining the area of a region with straight edges is straightforward, as geometric formulas for rectangles, triangles, and polygons can be applied directly. However, traditional geometric methods are insufficient when a region has a curved boundary, such as the area under a function.fromThe area problem involves finding a systematic way to measure such regions. One approach to solving this problem is through approximation. Instead of attempting to compute the area exactly at the outset, the...

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相关实验视频

Updated: Jun 27, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
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面部康复的基于计算机的游戏化工具:一个范围审查

Daniel Lima Sousa1, Silmar Teixeira1, Adonias Caetano de Oliveira1

  • 1Parnaíba Delta Federal University, Parnaíba, Brazil.

Games for health journal
|November 26, 2024
PubMed
概括

游戏化工具通过增加患者的动机,显示出面部康复 (FP) 的前景. 然而,目前的基于计算机的工具需要进一步开发,以便在面部模仿练习中临床使用.

关键词:
增强现实 (AR) 是一种增强现实.面部疾病 面部疾病面部康复 面部康复模仿疗法是一种模仿疗法.严的游戏严重的游戏.虚拟现实 虚拟现实 虚拟现实 虚拟现实

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科学领域:

  • 康复医学 康复医学 康复医学
  • 人与计算机的交互
  • 数字健康数字健康

背景情况:

  • 面部 (FP) 和其他面部疾病在重复的运动康复练习中对患者的参与提出了挑战.
  • 游戏化工具 (Gamified Tools,简称GTs) 正在成为提高面部康复患者动机和刺激的潜在解决方案.

研究的目的:

  • 进行面部康复中使用的游戏化工具的全面审查.
  • 调查基于计算机的工具的潜力,以激励面部模仿练习面部疾病患者.

主要方法:

  • 2024年5月22日,在五个主要数据库 (Scopus,科学网络,IEEE Xplore,ACM数字图书馆,MEDLINE/PubMed) 进行了系统的文献搜索.
  • 确定了1043篇文章,其中15篇被选中进行分析,重点关注面部,贝尔,中风相关,口腔面部和脑的患者.

主要成果:

  • 审查的研究主要集中在从面部中康复的患者身上,使用游戏化工具进行眼,微笑和抬眉等炼.
  • 尽管取得了进展,但审查的面部康复计算机工具尚未达到广泛临床实施所需的成熟度.

结论:

  • 游戏化工具为改善面部康复的参与提供了一个有希望的途径,特别是在面部等疾病中.
  • 进一步的研究和开发至关重要,以克服当前的局限性,并将这些数字健康创新转化为面部运动康复的有效临床实践.