游戏化和语言学习以提高老年人的认知能力:一个系统的文献综述
1Ageing Research Institute for Society and Education (ARISE), Nanyang Technological University, Singapore, Singapore.
Games for health journal
|November 28, 2024
概括
在线游戏化和语言学习对老年人来说显示出不同的结果. 然而,游戏化认知训练似乎可以提高这个年龄段的认知能力.
科学领域:
- 老年学是一门学科.
- 认知科学 认知科学
- 教育技术的教育技术
背景情况:
- 年长的成年人 (50+) 越来越多地参与数字干预.
- 了解在线游戏化和语言学习对这一人口群体认知健康的影响至关重要.
研究的目的:
- 对50岁及以上的成年人进行在线游戏化和语言学习干预措施的文献进行系统审查.
- 分析干预的目标,结果,设计,模式和认知效应,重点关注亚洲背景.
主要方法:
- 对数字游戏化认知训练或语言学习研究的系统文献综述.
- 包括对参与者的客观认知结果的研究.
- 对干预具体情况和认知结果的分析.
主要成果:
- 在线游戏化和语言学习干预措施,特别是语言学习方面,观察到不同的结果.
- 结果表明,在游戏化干预后,老年人对认知能力的提高趋势.
- 游戏化认知训练在提高老年人的认知能力方面特别有前途.
结论:
- 在线游戏化认知训练可能有助于改善老年人的认知功能.
- 需要进一步的研究来澄清语言学习干预措施对这一群体的有效性.
- 干预措施应考虑老年人的特定需求和背景,包括不同的文化背景.
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