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互联网游戏障碍量-简单形式和游戏障碍测试的莫肯尺度分析
Laura Maldonado-Murciano1,2,3, Halley M Pontes4, Maite Barrios1,2
1Faculty of Psychology, University of Barcelona, Spain.
Addictive behaviors reports
|November 29, 2024
概括
这项研究发现,互联网游戏障碍量表 (IGDS9-SF) 和游戏障碍测试 (GDT) 都是评估游戏障碍的可靠和有效工具. 它们的心理测量特性支持它们在研究和临床实践中的应用.
科学领域:
- 心理学 心理学 心理学
- 精神病学是一个精神病学.
- 行为科学 行为科学
背景情况:
- 游戏障碍研究正在扩大,为评估开发了各种心理测量工具.
- 互联网游戏障碍量表 (IGDS9-SF) 和游戏障碍测试 (GDT) 是重要的工具,与APA和WHO框架相一致.
研究的目的:
- 为了比较IGDS9-SF和GDT的可扩展性,可靠性和有效性.
- 通过使用莫肯尺度分析 (MSA) 在规范样本中评估游戏失调时确定这些尺度的有效性.
主要方法:
- 使用莫肯尺度分析 (MSA) 来评估IGDS9-SF和GDT的心理特征.
- 分析了605名参与者的样本 (42.31%是女性,平均年龄=23.98岁).
主要成果:
- 无论是IGDS9-SF还是GDT都表现出了单维性.
- 所有项目都符合单调同质模型 (MHM),具有隐藏的单调性.
- 项目特征曲线显示没有交叉点,并且足够适合双重单调性模型 (DMM).
结论:
- 在IGDS9-SF和GDT表现出强烈的心理测量充分性.
- 这些发现证实了这两种尺度对于评估游戏障碍的适用性.
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