严的游戏与流行病中的传统教程:一个随机对照试验
Su Min Joyce Tan1,2, Michael J Coffey2,3, Katrina Blazek4
1Department of General Paediatrics, Sydney Children's Hospital, Sydney, NSW, Australia.
Frontiers in medicine
|December 6, 2024
概括
像PlayMedTM这样的严游戏增强了在线医学教育,与传统幻灯片相比,提高了学生的参与度和知识获取. 这个严的游戏教程在参与和立即学习结果方面显示出卓越的结果.
科学领域:
- 医学教育 医学教育
- 数字健康数字健康
- 严的游戏严的游戏
背景情况:
- 随着COVID-19的流行,人们开始转向在线医学教育.
- 传统的在线教学方法可能无法完全吸引学生.
- 评估创新的数字工具对于有效的远程学习至关重要.
研究的目的:
- 为了比较一个严的游戏教程 (PlayMedTM) 与传统的幻灯片教程在线医疗基于案例的学习的有效性.
- 为了评估学生的参与度,感知安全,和知识的获取在两个教学格式.
- 在疫情期间评估认真游戏在本科医学教育中的实用性.
主要方法:
- 一个前性,混合方法,随机对照试验与本科医学学生进行.
- 学生被分配到PlayMedTM (PM) 或传统幻灯片教程 (TT) 组.
- 评估了教育经验和知识获取 (通过MCQ).
主要成果:
- 与TT组相比,PlayMedTM组显示出明显更高的参与度和安全感.
- 在PM组的学生更有可能完成调查和MCQs.
- 在支气管炎的基于案例的学习中,PlayMedTM参与者表现出卓越的即时知识获取.
结论:
- 像PlayMedTM这样的严游戏是医学教育的有效在线教学工具.
- 在线学习环境中的PlayMedTM增强了学生的参与度和安全感.
- 严的游戏显示了改善医学学生短期知识获取的潜力.
关键词:
基于游戏的学习.医学教育 医学教育严的游戏严重的游戏.这是一个自学教程.虚,虚, 虚, 虚, 虚, 虚, 虚, 虚, 虚, 虚, 虚, 虚, 虚, 虚, 虚, 虚, 虚, 虚, 虚, 虚, 虚, 虚, 虚, 虚, 虚, 虚, 虚,更多相关视频
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