行为成的当前进展:从基础研究到临床实践
Matthias Brand1, Stephanie Antons1, Beata Bőthe1
1General Psychology-Cognition, Faculty of Computer Science, University of Duisburg-Essen, Germany (Brand, Antons, Wegmann); Center for Behavioral Addiction Research, Center for Translational Neuro- and Behavioral Sciences, University Hospital Essen, University of Duisburg-Essen, Germany (Brand, Antons, Wegmann); Erwin L. Hahn Institute for Magnetic Resonance Imaging, Essen, Germany (Brand, Antons); Department of Psychology, University of Montreal, Montreal (Bőthe); Interdisciplinary Research Center on Intimate Relationship Problems and Sexual Abuse (CRIPCAS), Montreal (Bőthe); College of Education, Psychology, and Social Work, Flinders University, Adelaide, Australia (Demetrovics, King); Institute of Psychology, ELTE Eötvös Loránd University, Budapest (Demetrovics); Center of Excellence in Responsible Gaming, University of Gibraltar, Gibraltar (Demetrovics); School of Life and Medical Sciences, University of Hertfordshire, Hatfield, UK (Fineberg); Hertfordshire Partnership University NHS Foundation Trust, Welwyn Garden City, UK (Fineberg); University of Cambridge School of Clinical Medicine, Cambridge, UK (Fineberg); Department of Clinical Psychology, Bellvitge University Hospital, Bellvitge Biomedical Research Institute (IDIBELL), Barcelona (Jimenez-Murcia); Ciber Physiopathology of Obesity and Nutrition, Instituto de Salud Carlos III, Barcelona (Jimenez-Murcia); Psychoneurobiology of Eating and Addictive Behaviors Group, Neurosciences Program, IDIBELL, Barcelona (Jimenez-Murcia); Department of Clinical Sciences, School of Medicine and Health Sciences, University of Barcelona, Barcelona (Jimenez-Murcia); Psychology Services of the University of Barcelona, Barcelona (Jimenez-Murcia); Instituto de Investigación, Transferencia e Innovación, Universidad Internacional de La Rioja, La Rioja, Spain (Mestre-Bach); Department of General Psychology, University of Padova, Padua, Italy (Moretta); Department of Psychosomatic Medicine and Psychotherapy, Hannover Medical School, Hanover, Germany (Müller); Departments of Psychiatry, Neuroscience, and Child Study and Wu Tsai Institute, Yale University School of Medicine, New Haven, CT (Potenza); Connecticut Council on Problem Gambling, Wethersfield, CT (Potenza); Connecticut Mental Health Center, New Haven, CT (Potenza).
诸如博和游戏障碍之类的行为成很普遍,并且经常与其他心理健康问题同时发生. 认知行为疗法显示出有希望的结果,建议积极查和治疗.
科学领域:
- 行为成研究 行为成研究
- 临床心理学 临床心理学
- 精神病学是一个精神病学.
背景情况:
- 博障碍是一种公认的临床疾病;互联网游戏障碍需要进一步研究.
- ICD-11将博和游戏障碍归类为成行为.
- 其他潜在的行为成包括强迫性行为,强迫性购物和有问题的社交媒体使用.
研究的目的:
- 对五种关键行为成的当前知识进行审查.
- 突出其临床相关性,患病率和与其他疾病的同时发生.
- 讨论诊断工具,治疗选择和公共卫生影响.
主要方法:
- 这项研究是对现有文献的叙述性审查.
- 它综合了有关行为成的诊断和治疗的信息.
- 专注于对诊断仪器和治疗方法的经验支持.
主要成果:
- 所有五种审查的行为成都是临床上相关的和普遍的.
- 这些障碍经常与抑郁症,焦虑症和多动症并发.
- 认知行为疗法是经验最支持的治疗方法;没有批准的药物.
结论:
- 行为上是常见的,通常是伴随性疾病,并且与较差的结果有关,需要积极的查和治疗.
- 公共卫生战略必须扩大,技术的影响需要进一步调查.
- 通过药物治疗,心理治疗和神经调节来优化治疗需要更多的研究.
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