沉浸和满足基本心理需求的协同作用:探索游戏化对学生参与和学习成果的影响
Bang Nguyen-Viet1, Bac Nguyen-Viet1
1University of Economics Ho Chi Minh City, Viet Nam.
Acta psychologica
|December 17, 2024
概括
游戏化通过增强沉浸力来提高学生的参与度,这对自主性和能力产生了积极的影响. 这些因素改善了越南高等教育的学习成果.
科学领域:
- 教育技术的教育技术
- 学习心理学学习的心理学.
背景情况:
- 由于数字进步和新的学习环境,游戏化越来越多地被纳入教育.
- 了解游戏沉浸对教育成果的影响在当代学习环境中至关重要.
研究的目的:
- 调查沉浸对基本心理需求 (基本心理需求的满足 - BPNS),学术参与,感知学习有效性和学术表现的影响.
- 根据自决理论和游戏化学习理论,研究沉浸对自主,能力和相关性的影响.
主要方法:
- 定量研究设计.量化研究设计.
- 数据来自越南568名大学生和研究生.
- 基于自决理论和游戏化学习理论的分析.
主要成果:
- 沉浸显著影响基本心理需求 (BPNS) 的满足.
- 在BPNS中,自主性和能力显著影响参与和学习成果.
- 在这项研究中,关联性没有显著影响参与和学习成果.
结论:
- 沉浸在游戏化学习环境中对学习者的心理需求产生了积极的影响,特别是自主性和能力.
- 教育政策制定者和研究人员可以利用这些发现,通过学校的游戏化来提高教学绩效.
- 该研究提供了对越南COVID-19后教育环境中的游戏化学习的经验洞察.
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