在神经多样性儿童执行功能干预中使用严游戏:系统性审查
Luis Carlos Rodríguez Timaná1, Javier Ferney Castillo García2, Teodiano Bastos Filho3
1Faculty of Engineering, Universidad Santiago de Cali, Santiago de Cali, Colombia.
JMIR serious games
|December 18, 2024
概括
严的游戏 (SG) 在神经多样性个体中增强执行功能 (EF) 的承诺. 这些引人入胜的工具可以提高注意力,工作记忆和认知灵活性,支持纳入教育和治疗.
科学领域:
- 认知科学 认知科学
- 神经科学是一个神经科学.
- 教育技术的教育技术
背景情况:
- 严的游戏 (SG) 越来越多地被认为是它们在认知训练和治疗干预方面的潜力.
- 它们为增强执行功能 (EF) 提供了有吸引力的平台,特别是对于神经发育和认知障碍的人来说.
- 仍然需要全面了解SG在改善EF方面的有效性.
研究的目的:
- 系统地审查严重游戏对执行职能 (EF) 的影响.
- 评估注意力,工作记忆,认知灵活性和抑制控制方面的改善.
- 探索SG在神经多样性群体的教育和治疗环境中的整合.
主要方法:
- 在Scopus,科学网络和PubMed (2024年6月20日) 上进行了系统搜索.
- 搜索的重点是SG和EF之间的关系,以及SG和神经多样性种群之间的关系.
- 研究质量和偏差风险由两名独立审稿人使用既有工具进行评估.
主要成果:
- 16项研究符合纳入标准,其中15项专注于SG以改善神经多样性人群中的EF.
- 在注意力,工作记忆和认知灵活性方面观察到显著的改善.
- 关于唐氏综合征患者的三项研究表明,认知功能有所改善,尽管研究设计中存在异质性.
结论:
- 严的游戏显示出作为治疗工具的巨大潜力,用于增强神经多样性个体的EF.
- SG对认知能力产生积极影响,并促进纳入教育和治疗环境.
- 需要进一步的研究来优化SG设计,评估长期结果,并解决研究变异性.
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