前进第一:幼儿在数字游戏中使用操纵杆进行交互
Kimberly A Ingraham1, Heather A Feldner2, Katherine M Steele3
1Department of Electrical & Computer Engineering, University of Washington, Seattle, WA, United States of America.
PloS one
|December 19, 2024
概括
幼儿更喜欢向前的操纵杆运动. 较年长的幼儿比较年轻的幼儿更快,更有效地导航,为幼儿提供未来的技术设计信息.
科学领域:
- 儿童发展 儿童发展
- 人与计算机的交互
- 辅助技术 辅助技术 辅助技术
背景情况:
- 触摸屏对于幼儿来说很常见,但并不总是适合.
- 有限的研究存在于幼儿与操纵杆技术的互动.
- 了解操纵杆使用的发育差异至关重要.
研究的目的:
- 为了研究不同年龄的幼儿如何与基于操纵杆的技术互动.
- 根据年龄来量化操纵杆导航的性能差异.
- 为设计适合幼儿发育的技术提供信息.
主要方法:
- 36名没有残疾的幼儿用操纵杆玩了一场因果关系的电脑游戏.
- 乔伊斯蒂克的移动和导航效率被量化.
- 对不同年龄组的表现进行了分析.
主要成果:
- 幼儿表现出一个一致的偏好启动前进的操纵杆运动.
- 较大的幼儿在达到目标时明显更快 (平均5秒).
- 与较年轻的幼儿相比,较大的幼儿的路径效率几乎是幼儿的两倍.
结论:
- 幼儿的操纵杆交互模式取决于年龄.
- 发展阶段对导航速度和效率有重大影响.
- 这些发现支持为幼儿创建自适应式操纵杆接口.
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