从控制器到认知:选择因素对视频游戏和游戏机制产生认知差异的重要性
Tina T Vo1, Shandell Pahlen2, Anqing Zheng2
1Department of Psychology, University of California, Riverside, Riverside, CA, 92521, USA. tina.vo@email.ucr.edu.
Behavioral and brain functions : BBF
|December 20, 2024
概括
玩电子游戏的成年人表现出更好的认知能力,即使考虑到生命早期的智力. 游戏对认知功能有好处,特别是空间技能,这表明它.
科学领域:
- 认知心理学 认知心理学
- 神经科学是一个神经科学.
- 发展心理学 发展心理学
背景情况:
- 玩电子游戏,尤其是动作游戏,与提高认知表现相关.
- 以前的研究表明,这些认知优势可能源于先前存在的认知差异.
- 游戏认知关联在成年后持续存在,控制早期认知功能,需要进一步调查.
研究的目的:
- 为了检查成年人视频游戏和认知表现之间的关联在调整青少年认知功能后是否仍然显著.
- 调查潜在的选择效应,即具有较高基线认知能力的个体可能更倾向于玩电子游戏.
- 探索不同类型的视频游戏玩家之间的认知表现差异 (例如,动作与拼图/策略).
主要方法:
- 利用了来自科罗拉多州采用/双胞胎研究寿命行为发展和认知衰老 (CATSLife) 队列 (N=1241) 的数据.
- 成年娱乐游戏玩家与非游戏玩家的认知表现 (处理速度,空间推理,工作记忆) 的比较.
- 对青少年智商评分进行控制,以评估早期认知差异对当前游戏认知关联的影响.
主要成果:
- 成年游戏玩家在大多数认知任务中显著超过非游戏玩家 (科恩d=0.17-0.25).
- 在调整了青少年智商后,与游戏相关的认知益处减少了35%以上,但对空间表现仍然很重要.
- 青少年智商预测青少年喜欢拼图/战略/生命模拟游戏,但不喜欢动作游戏,这表明选择效应.
结论:
- 早期的认知功能对成人游戏和认知表现之间观察到的关联有显著的贡献.
- 游戏的认知效益,特别是对于空间能力,不仅仅归因于内在因素.
- 娱乐性视频游戏可以作为一种认知上有吸引力的生活方式行为,有利于在整个成年期保持认知功能.
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