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Exergaming in Older People Living with HIV Improves Balance, Mobility and Ameliorates Some Aspects of Frailty
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"FitBrain"计划:在门诊临床环境中实施炼游戏和双任务炼计划.

Ryan M Glatt1, Corwin Patis1, Karen J Miller1

  • 1Pacific Neuroscience Institute and Foundation, Santa Monica, CA, United States.

Frontiers in sports and active living
|December 23, 2024
PubMed
概括
此摘要是机器生成的。

"FitBrain"计划整合了双任务训练和运动游戏,以改善临床环境中的认知和身体健康. 该模型为在不同的社区和临床环境中实施这些干预措施提供了实际指导方针.

关键词:
认知-运动双重任务.认知运动训练是指认知运动训练.它具有双重任务.运动游戏 运动游戏神经系统神经系统神经系统年龄较大的成年人.康复康复康复康复康复康复严重的游戏严重的游戏.

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科学领域:

  • 神经科学是一个神经科学.
  • 老年学是一门学科.
  • 康复科学 康复科学 康复科学

背景情况:

  • 双任务训练和运动游戏显示出对认知,身体和情绪提升的前景.
  • 临床和社区计划的有限可用性阻碍了广泛采用.
  • 老年人和患有神经疾病的个人是关键目标人群.

研究的目的:

  • 介绍FitBrain计划,这是一个新的门诊临床模型.
  • 结合双重任务和炼游戏干预措施,促进认知和身体健康.
  • 提供一个结构化的模型和实施的实际指南.

主要方法:

  • 审查双重任务和强度游戏的科学理由.
  • 详细介绍FitBrain程序的结构和方法.
  • 展示示例会话设计,将双重任务与exergaming集成在一起.

主要成果:

  • "FitBrain"计划为多式联络干预提供了一个结构化的方法.
  • 实施考虑因素包括定制,以用户为中心的设计和技术.
  • 挑战涉及研究差距和成本限制.

结论:

  • 该FitBrain程序提供了一个可行的模型,用于整合双重任务和exergaming.
  • 需要进一步的研究来完善实践和评估有效性.
  • 该模型旨在为临床医生和程序开发人员提供信息,以便更广泛地实施.