以游戏为基础促进自信,以减轻高中学生欺凌的影响:发展和评估研究
Francisco Lepe-Salazar1, Fernando Mejía-Romero2, Dámaso Benicio-Rodríguez1
1Ludolab, Colima, Mexico.
JMIR serious games
|December 24, 2024
概括
墨西哥面临的高中欺凌率. 一个严的游戏,伯恩斯坦,是为了促进自信而开发的,在一项针对反欺凌策略的试点研究中显示出有希望的结果.
科学领域:
- 教育心理学教育心理学
- 游戏设计 游戏设计
- 公共卫生 公共卫生
背景情况:
- 墨西哥报告说,学校欺凌的发生率是世界上最高的,约有19%的学生受到影响.
- 尽管有干预措施,但在教育环境中,敌对的同龄人互动仍然很普遍.
研究的目的:
- 开发和评估Bernstein,这是一款旨在增强高中学生自信的严游戏.
- 确定性被认为是防止欺凌的关键保护因素.
主要方法:
- 伯恩斯坦是使用基于认知行为治疗原则的复合场景来创建的.
- 一项探索性试验涉及100名高中生,通过使用Rathus自信计划进行干预前后评估自信.
- 统计分析包括配对的t测试和单向ANOVA来比较干预效应.
主要成果:
- 伯恩斯坦小组在统计学上显著增加了自信 (P=.01).
- 对照组的自信显著下降 (P=.04).
- 一次单向ANOVA显示了两组之间的显著差异 (P=.006),有利于伯恩斯坦.
结论:
- 伯恩斯坦展示了作为一种促进学生自信和性的工具的潜力,提供了一种新的反欺凌策略.
- 建议将其整合到教育计划中,尽管由于远程格式和样本大小等局限性,需要进一步的试验.
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