Appnome的分析显示,社交媒体应用程序的特定使用与青少年幸福感之间的联系很小或不存在
1Department of Global Health and Population, Harvard T.H. Chan School of Public Health, Boston, MA, USA.
Scientific reports
|December 27, 2024
概括
青少年使用社交媒体对幸福感的影响很小,挑战了普遍存在的担忧. 客观的应用程序使用数据显示了青少年心理健康的各种影响,而不是普遍的损害.
科学领域:
- 心理学 心理学 心理学
- 媒体研究 媒体研究
- 青少年发展 青少年发展
背景情况:
- 青少年的福祉是一个重大的问题,社交媒体的使用 (SMU) 往往与此有关.
- 现有的研究主要依赖于自我报告的中小企业,可能引入偏见.
- 需要SMU的客观指标来准确评估其对青少年心理健康的影响.
研究的目的:
- 调查客观中小企业指标与青少年福祉之间的关联.
- 区分特定社交媒体平台对日常情绪状态和生活满意度的影响.
- 挑战SMU对青少年心理健康有害影响的普遍叙述.
主要方法:
- 在两周内从374名瑞士青少年收集了客观的SMU数据 (屏幕时间,激活,通知).
- 衍生"姓氏"应用程序特定的使用指标.
- 将这些指标与日常的享乐 (情绪) 和eudaimonic (意义,能力) 幸福指标相关联.
主要成果:
- 长时间的TikTok使用与较低的eudaimonic幸福感有关,但第二天积极情绪增加.
- 使用WhatsApp与负面情绪相关,而其激活预测了更大的连接.
- 与下一天的焦点相关的Instagram通知;YouTube解锁预测增加了意义;Snapchat使用与放松,能力和积极情绪的减少有关.
结论:
- 客观的中小企业指标显示了与青少年幸福感的细微关联,而不是统一的负面.
- 调查结果表明,总体上有害影响很小或没有,质疑围绕中小企业的"道德恐慌".
- 进一步的研究应该利用客观数据来理解数字技术与青少年心理健康之间的复杂关系.
相关概念视频
Influence of Parents and Peers on Identity
24
Adolescence is a pivotal period of identity formation, during which individuals begin to answer questions central to their sense of self, such as "Who am I?" and "Who do I hope to become?" Both parents and peers play critical roles in guiding adolescents through this complex developmental phase.
Parental Influence on Identity Development
Parents serve as primary guides and managers in an adolescent's life, offering support instrumental in decision-making and personal growth....
Parental Influence on Identity Development
Parents serve as primary guides and managers in an adolescent's life, offering support instrumental in decision-making and personal growth....
24
Self-Evaluation: Self-Enhancement and Self-Verification
5.1K
Social psychologists have documented that feeling good about ourselves and maintaining positive self-esteem is a powerful motivator of human behavior (Tavris & Aronson, 2008). In the United States, members of the predominant culture typically think very highly of themselves and view themselves as good people who are above average on many desirable traits (Ehrlinger, Gilovich, & Ross, 2005). Often, our behavior, attitudes, and beliefs are affected when we experience a threat to our...
5.1K
Ethnic Identity within a Larger Culture
15
Adolescents from ethnic minority backgrounds face a multifaceted journey in forming their identities, shaped by the intersections of cultural expectations and personal exploration. For these adolescents, identity formation involves not only typical developmental challenges but also navigating the perceptions and attitudes of the majority culture. As they grow, adolescents in ethnic minority groups often become increasingly aware of stereotypes, social biases, and discrimination, all of which...
15
The Sense of Self: Reflected Self-Appraisal and Social Comparison
49.3K
According to Charles Cooley, we base our image on what we think other people see (Cooley 1902). We imagine how we must appear to others, then react to this speculation. We don certain clothes, prepare our hair in a particular manner, wear makeup, use cologne, and the like—all with the notion that our presentation of ourselves is going to affect how others perceive us. We expect a certain reaction, and, if lucky, we get the one we desire and feel good about it. But more than that, Cooley...
49.3K
Cognitive Development During Adolescence
25
During adolescence, individuals experience significant cognitive development that enhances their understanding of others' emotions and thoughts, known as cognitive empathy. This period is marked by an increased ability to adapt to others' perspectives and a more nuanced understanding of others' mental states, a skill that is foundational for social problem-solving and conflict avoidance. The development of cognitive empathy relies heavily on the theory of mind — the...
25
Social Scripts
9.4K
People tend to know what behavior is expected of them in specific, familiar settings. A script is a person’s knowledge about the sequence of events expected in a specific setting (Schank & Abelson, 1977). Essentially, scripts are a particular kind of schema, one containing default values for the features within an event. In the restaurant example, the script's features include the props (e.g., tables, menu, food, and money), the roles to be played (e.g., customer and waiter),...
9.4K


