基于叙事移动视频游戏的认知训练,以增强轻度认知障碍患者的额头功能
Yeseul Choi1, Jae-Sung Lim2, Hagyun Choi1
1Nunaps Inc., Seoul, Korea.
Scientific reports
|January 3, 2025
概括
叙述式视频游戏可以改善轻度认知障碍 (MCI) 患者的前额功能. 这项为期四周的干预措施在认知任务中取得了显著的进展,并得到了参与者的好评,这表明一种可行的治疗方法.
科学领域:
- 神经科学是一个神经科学.
- 老年学是一门学科.
- 认知心理学 认知心理学
背景情况:
- 轻度认知障碍 (MCI) 影响认知功能,除了特定任务培训之外,治疗选择有限.
- 严的游戏往往针对孤立的认知技能,可能会限制MCI患者更广泛的认知益处.
研究的目的:
- 评估基于叙事视频游戏的认知干预对轻度认知障碍 (MCI) 患者的可行性和有效性.
- 评估移动游戏干预对MCI群体前额功能和抑郁症的影响.
主要方法:
- 17名MCI参与者 (平均年龄72.8) 接受了为期四周的移动叙事视频游戏干预.
- 在基线和干预后使用了评估前额功能 (例如,数字符号编码,语音流性) 和老年抑郁量表的神经心理测试.
- 用户的坚持和游戏体验也被记录下来.
主要成果:
- 额头功能显著改善,特别是数字符号编码 (p=0.007) 和语音流性 (p=0.024).
- 额头子测试的平均z分数显著增加 (p=0.008),而块跨度和抑郁症分数保持不变.
- 高的坚持率 (122.35%) 和积极的用户反凸显了干预的参与潜力.
结论:
- 基于叙事视频游戏的认知干预是一种可行和有效的方法,用于增强MCI老年人的额头功能.
- 干预表明了享受和高度参与,表明其作为激励MCI的治疗工具的潜力.
- 这种方法为MCI的认知康复提供了一种新而有吸引力的方法,补充了传统的干预措施.
相关概念视频
Cognitive Development During Adulthood
50
Cognitive development continues throughout adulthood, undergoing significant shifts across early, middle, and late stages. Individual transition occurs from adolescent idealism to pragmatic and adaptable thinking in early adulthood. During this period, individuals learn to integrate personal beliefs with the recognition that other perspectives are equally valid. Exposure to the complexities of modern society, diverse experiences, and higher education contribute to this adaptive thought process,...
50
Dementia
94
Dementia is a collective term for cognitive disorders primarily affecting memory, thinking, and reasoning. It is not a specific disease but a syndrome, with Alzheimer's disease being the most common cause, accounting for approximately 60-80% of cases. Other types include vascular dementia, Lewy body dementia, and frontotemporal dementia. Dementia affects millions worldwide, particularly older adults, though it is not a normal part of aging.
The progression of dementia is generally gradual....
The progression of dementia is generally gradual....
94


