一个半沉浸式音乐严游戏的用户体验,以刺激住院老年患者的认知功能:问卷研究
Laurent Samson1, Lena Carcreff2, Frédéric Noublanche2,3,4
1Department of Medical and Rehabilitation Care, Angers University Hospital, Angers, France.
JMIR serious games
|January 7, 2025
概括
这项研究发现,老年患者对"A Life in Songs"严游戏的用户体验非常积极,表现出高参与度. 需要进一步的研究来探索神经认知功能和生活质量的临床益处.
科学领域:
- 老年医学 老年医学
- 神经科学是一个神经科学.
- 人与计算机的交互
背景情况:
- 使用音乐的回忆疗法是神经认知障碍的老年人有益的心理社会干预.
- 虚拟现实和增强现实疗法在老年人群中评估和训练情节性记忆方面表现有前途.
- 一款半沉浸式音乐游戏"A Life in Songs" (歌曲中的生活) 被开发出来,通过视觉和音乐让患者与过去的时代接触.
研究的目的:
- 在老年患者中评估"A Life in Songs"严游戏的用户体验 (UX).
- 在游戏过程中评估患者参与度.
- 收集定性反来补充定量用户体验发现.
主要方法:
- 老年病房的患者在治疗师的指导下玩了"歌曲中的生活"游戏.
- 用户体验使用适应的AttrakDiff和meCUE尺度进行评估.
- 用5级内部开发的尺度来测量患者参与度,用于内部一致性,使用克伦巴赫的alpha.
主要成果:
- 60名不同神经认知状态的住院患者 (平均年龄为84.2岁) 参与了这项研究.
- 该游戏获得了非常积极的整体用户体验评分 (平均3.92/5).
- 大多数参与者表现出积极的 (38%) 和建设性的 (35%) 参与行为.
结论:
- 老年病房住院患者对"歌曲中的生活"游戏表达了强烈的赞赏.
- 患者和专业人员的口头反证实了积极的定量用户体验结果.
- 建议进行进一步的研究,以调查游戏对神经认知功能,情绪和生活质量的影响.
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