游戏化如何提高购买意图? 通过感知品牌酷度和时间贫困的镜头
Yingchuan Liao1,2, Fei Zhou1, Youcheng Chen2
1College of Business Administration, Huaqiao University, Quanzhou 362021, China.
Behavioral sciences (Basel, Switzerland)
|January 8, 2025
概括
游戏化营销通过增强感知到的品牌酷度,显著提高了客户的购买意图. 这种效应对经历低时间贫困的消费者来说更为强烈,为营销策略提供了新的见解.
科学领域:
- 营销 营销 营销 营销 营销
- 消费者心理学 消费者心理学
- 行为经济学是一种行为经济学.
背景情况:
- 游戏化营销被广泛用于满足消费者的需求和影响购买意图.
- 将游戏化营销与购买意图联系在一起的确切机制仍未得到充分探索.
- 自决理论 (SDT) 为理解消费者行为的内在动机提供了一个框架.
研究的目的:
- 调查游戏化营销对客户购买意向的影响.
- 检查这种关系中感知到的品牌酷度的调解作用.
- 探索时间贫困对游戏化营销有效性的缓解影响.
主要方法:
- 一个实验设计被采用了184名参与者.
- 收集数据来分析游戏化与非游戏化营销的影响.
- 进行了统计分析,以测试调解和适度假设.
主要成果:
- 与非游戏化方法相比,游戏化营销显著增加了购买意向.
- 感知到的品牌酷度起到了重要的调解作用,解释了游戏化如何影响购买意图.
- 低时间贫困放大了游戏化营销对感知到的品牌酷度和购买意图的积极影响.
结论:
- 游戏化营销通过增加感知到的品牌酷度,有效地提高了购买意图.
- 时间贫困减轻了游戏化营销的有效性,对缺乏时间的消费者产生了更大的影响.
- 这项研究为游戏化机制和时间贫困在营销环境中的作用提供了新的见解.
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