虚拟战争的破坏者:体验和表演调解了暴力视频游戏和敌意之间的关系
Patrick J Ewell1, James C Hamilton2, Rosanna E Guadagno3
1Department of Psychology, Kenyon College, Gambier, Ohio, USA.
Cyberpsychology, behavior and social networking
|January 8, 2025
概括
视频游戏暴力研究可能会被玩家的技能和经验所混. 更好的表现和更多的暴力视频游戏经验与更少的敌意和更积极的情绪相关,这表明需要考虑这些因素.
科学领域:
- 心理学 心理学 心理学
- 媒体研究 媒体研究
- 人与计算机的交互
背景情况:
- 关于暴力视频游戏和侵略性的研究通常使用实验性暴露.
- 现有研究显示出混合的结果,其中一些发现了积极的联系,而另一些则无效.
研究的目的:
- 调查视频游戏表现和经验对侵略措施的混影响.
- 重新审视暴力视频游戏与侵略性思想,情感和行为之间的关系.
主要方法:
- 进行了两项实验,参与者在二中玩了一款暴力视频游戏.
- 国家对敌意,积极影响和负面影响的措施是在游戏后收集的.
- 调解模型被用来分析经验和绩效的影响.
主要成果:
- 优越的视频游戏性能和更好的游戏体验与敌意降低有关.
- 更高的表现和经验也与更少的负面影响和更多的积极影响相关.
- 游戏体验通过提高性能间接降低了敌意.
结论:
- 视频游戏的表现和体验是暴力视频游戏研究中的关键混变量.
- 未来的研究应该考虑这些因素,以避免对风险和益处得出不准确的结论.
- 建议考虑游戏的现象学,以获得全面的理解.
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