当少是多:为大学生提供游戏化个性化规范反干预的短期有效性
Joseph W LaBrie1, Sarah C Boyle1, Bradley M Trager1
1Department of Psychological Science, Loyola Marymount University, Los Angeles, CA, United States.
Addictive behaviors
|January 12, 2025
概括
使用游戏化个性化规范反 (PNF) 的大学饮酒干预措施显示出希望. 在CampusGandr应用程序中查看多达三个酒精反轮与减少酒精消费和调整饮酒规范有关.
科学领域:
- 公共卫生 公共卫生
- 心理学 心理学 心理学
- 数字健康数字健康
背景情况:
- 大学饮酒仍然是一个重要的公共卫生问题.
- 个性化规范反 (PNF) 是有效的,但参与和反应是挑战.
- 移动游戏化干预提供了一种新的方法来提供PNF.
研究的目的:
- 为了评估CampusGandr的短期影响,一个移动游戏化的PNF干预,在大学生饮酒.
- 检查不同剂量的酒精反如何影响饮酒行为和规范.
- 评估学生对游戏化反机制的参与度.
主要方法:
- 一项随机对照试验,涉及德克萨斯州和加利福尼亚州的1,143名大学生.
- 三个条件:没有酒精反 (NAF),少酒精反 (LAF;3轮),和更多的酒精反 (MAF;6轮).
- 在CampusGandr应用程序中对16周内观看的酒精和非酒精反的客观跟踪.
主要成果:
- 干预后一个月,LAF/MAF和NAF条件之间饮用标准或消费没有显著差异.
- 一个显著的二次效应显示,随着多达三个酒精反的观察,酒精消费的几率下降.
- 观看酒精反与感知饮酒规范的减少有关.
结论:
- 虽然条件级别的差异并不显著,但在游戏化应用中查看有限数量的酒精反 (≤3) 可能会减少酒精消费.
- 结果表明需要进一步研究最佳剂量和时间的酒精反在游戏化的干预措施.
- 校园Gandr展示了提供PNF的潜力,但需要改进,以最大限度地影响大学饮酒行为.
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