游戏化可以提高儿童在心理旋转中的表现吗?
Samantha Zakrzewski1, Edward Merrill2, Yingying Yang1
1Department of Psychology, Montclair State University, Montclair, NJ 07043, USA.
Journal of experimental child psychology
|January 23, 2025
概括
游戏化使得诸如心智旋转之类的认知任务对儿童来说更有吸引力. 这种方法提高了表现,不受年龄,性别或困难的影响,为教育设计提供了实际的好处.
科学领域:
- 认知心理学 认知心理学
- 发展心理学 发展心理学
- 教育技术的教育技术
背景情况:
- 认知发育研究面临的挑战是,对儿童来说,这些任务是漫长而重复的.
- 让孩子参与认知任务对于准确的研究和有效的学习至关重要.
研究的目的:
- 调查游戏化元素是否可以增强儿童友好性和参与精神旋转任务.
- 评估游戏化对儿童在认知任务中的表现的影响.
主要方法:
- 100名6至9岁的孩子完成了两个心理轮换任务:一个带有游戏化,一个没有游戏化.
- 游戏化和非游戏化条件之间的性能进行了比较.
- 该研究分析了年龄,性别,任务难度和测试顺序对游戏化效应的影响.
主要成果:
- 游戏化显著改善了在心理旋转任务上的表现.
- 游戏化对不同年龄,性别和任务难度的积极影响是一致的.
- 当游戏化遵循基线任务时,观察到性能增长,当游戏化先于基线任务时,性能保持不变.
- 人格因素没有预测观察到的游戏化效应.
结论:
- 游戏化是一种有效的策略,可以增加儿童的参与度,并提高儿童在认知要求高的任务中的表现.
- 这些发现对设计教育工具和对理解游戏化对认知影响的理论贡献有实际意义.
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