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青少年问题游戏量表 (PGS-青少年) 的开发和验证
1School of Foreign Languages and Literatures, Chongqing Normal University, Chongqing 401331, China.
Behavioral sciences (Basel, Switzerland)
|January 24, 2025
概括
一个新的20项青少年有问题的游戏量表 (PGS-青少年) 在中国开发和验证. 该尺度衡量人际关系,学业中断以及游戏对身体和心理的影响.
科学领域:
- 心理学 心理学 心理学
- 青少年健康 青少年健康
- 数字媒体研究 数字媒体研究
背景情况:
- 问题游戏是青少年日益关注的问题.
- 现有的尺度可能无法充分捕捉这个群体中与游戏有关的问题的多方面的性质.
研究的目的:
- 开发和验证青少年问题游戏量表 (PGS-青少年).
- 为评估青少年有问题的游戏提供可靠和有效的工具.
主要方法:
- 开发初始规模,然后通过探索性因子分析 (EFA) 和确认性因子分析 (CFA) 进行验证.
- 从中国的448名青少年收集的数据.
- 基于统计标准的代项目精细化.
主要成果:
- 最终建立了一个20项的PGS-青少年等级.
- 该等级包括四个构造:人际关系 (IRE),学业中断 (SD),身体后果 (Phy-C) 和心理后果 (Psy-C).
- 与日常生活干扰相关的项目被排除在外.
结论:
- 经过验证的20项PGS-青少年规模为有问题的游戏提供了强大的衡量标准.
- 该尺度在不同的人群和环境中的适用性需要进一步研究.
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