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相关概念视频

Problem-Solving01:29

Problem-Solving

130
Effective problem-solving consists of two steps: 1. identifying the problem and 2. selecting the appropriate problem-solving strategy (i.e., a plan of action used to find a solution). Humans use four problem-solving strategies:
130
Cognitive Learning01:21

Cognitive Learning

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Cognitive learning is based on purposive behavior, incidental learning, and insight learning.
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
219

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相关实验视频

Updated: May 31, 2025

Development of a Virtual Reality Assessment of Everyday Living Skills
10:32

Development of a Virtual Reality Assessment of Everyday Living Skills

Published on: April 23, 2014

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开发和验证基于游戏的评估,用于解决复杂问题.

Jian Li1,2, Yi Ming Li3, Yun-Xuan Xing1

  • 1Faculty of Psychology, Beijing Normal University, Beijing 100875, China.

Journal of Intelligence
|January 24, 2025
PubMed
概括
此摘要是机器生成的。

这项研究验证了Sokoban,这是一种基于游戏的评估,用于复杂问题解决 (CPS) 技能. 结果显示,Sokoban有效地测量了学生中CPS的规划执行阶段.

关键词:
索科班任务任务取得的成就 取得的成就复杂的问题解决复杂的问题解决.基于游戏的评估.这是一种元认知 (metacognition).规划执行 计划执行验证验证的时间

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Problem-Solving Before Instruction PS-I: A Protocol for Assessment and Intervention in Students with Different Abilities
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Published on: September 11, 2021

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相关实验视频

Last Updated: May 31, 2025

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科学领域:

  • 教育心理学教育心理学
  • 认知科学 认知科学
  • 评估设计 评估设计

背景情况:

  • 复杂问题解决 (CPS) 涉及对动态环境的更高阶认知能力.
  • 2012年PISA框架将计划执行确定为CPS的一个关键阶段.

研究的目的:

  • 开发和验证Sokoban,一种基于游戏的新型评估.
  • 评估Sokoban的心理测量特性,以测量CPS的规划执行阶段.

主要方法:

  • 这是一项大规模的研究,涉及从小学到高等教育的1145名中国学生.
  • 索科班仪器的心理测量分析.

主要成果:

  • 索科班展示了一个双面结构,与CPS理论保持一致.
  • 初步证据支持Sokoban对CPS的规划执行阶段的标准相关和预测有效性.

结论:

  • 基于游戏的Sokoban评估是评估CPS的有效工具.
  • 索科班对教育环境和学生评估具有实际意义.