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Updated: May 31, 2025

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开发和验证基于游戏的评估,用于解决复杂问题
Jian Li1,2, Yi Ming Li3, Yun-Xuan Xing1
1Faculty of Psychology, Beijing Normal University, Beijing 100875, China.
Journal of Intelligence
|January 24, 2025
概括
这项研究验证了Sokoban,这是一种基于游戏的评估,用于复杂问题解决 (CPS) 技能. 结果显示,Sokoban有效地测量了学生中CPS的规划执行阶段.
科学领域:
- 教育心理学教育心理学
- 认知科学 认知科学
- 评估设计 评估设计
背景情况:
- 复杂问题解决 (CPS) 涉及对动态环境的更高阶认知能力.
- 2012年PISA框架将计划执行确定为CPS的一个关键阶段.
研究的目的:
- 开发和验证Sokoban,一种基于游戏的新型评估.
- 评估Sokoban的心理测量特性,以测量CPS的规划执行阶段.
主要方法:
- 这是一项大规模的研究,涉及从小学到高等教育的1145名中国学生.
- 索科班仪器的心理测量分析.
主要成果:
- 索科班展示了一个双面结构,与CPS理论保持一致.
- 初步证据支持Sokoban对CPS的规划执行阶段的标准相关和预测有效性.
结论:
- 基于游戏的Sokoban评估是评估CPS的有效工具.
- 索科班对教育环境和学生评估具有实际意义.
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