基于数字游戏的GISCC计划在中国青少年中预防网络欺凌的有效性
Qiqi Chen1, Zujian Lu2, Bofan Liu2
1Department of Applied Social Sciences, The Hong Kong Polytechnic University, Hong Kong, China.
Child abuse & neglect
|February 1, 2025
概括
这项研究开发了一种创新的基于游戏的学校和儿童网络欺凌干预措施 (GISCC),以减少网络欺凌. GISCC的干预有效地减少了网络欺凌行为,并改善了中国青少年的心理社会技能.
科学领域:
- 数字健康数字健康
- 网络心理学 网络心理学
- 青少年心理学 青少年心理学
背景情况:
- 社交网络网站提高了社交互动的效率,但也增加了网络欺凌的风险.
- 网络欺凌的在线干预研究不足,特别是在中国的背景下.
- 线下干预措施显示出有效性,突出显示了对在线解决方案的需求.
研究的目的:
- 开发和验证针对儿童的学校和网络欺凌 (GISCC) 创新的基于游戏的干预措施.
- 为了预防网络欺凌,将心理社会和行为培训与交互式角色扮演游戏相结合.
- 评估GISCC干预在中国青少年群体中的有效性.
主要方法:
- 一项随机试验对105名中国青少年进行.
- 参与者被分配到实验组 (n=55) 或对照组 (n=50).
- 统计分析包括独立样本t测试,配对样本t测试,ANCOVA和MANCOVA来评估干预效应.
主要成果:
- GISCC的干预显著减少了网络欺凌行为 (p < 0.001).
- 它还减少了暴力意图 (p < 0.05) 和心理健康问题 (p < 0.001).
- 干预成功地提高了自我效能 (p < 0.001) 和冲突解决能力 (p < 0.001).
结论:
- 这项研究提供了在中国背景下预防网络欺凌的数字健康干预措施的经验证据.
- 有效的数字干预工具的关键组成部分包括同情心,自我效能,暴力预防和家庭冲突解决.
- GISCC提供了一种有希望的方法来减少青少年的网络欺凌.
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