在3D虚拟艺术展览中可视化"观点"的变化
Kazuki Matsumoto1, Takeshi Okada2
1Dokkyo University, Japan.
i-Perception
|February 3, 2025
概括
观众的指令会影响艺术在虚拟空间中的参与. 我们的方法跟踪运动和心理反应,证明对研究艺术观看行为有效.
科学领域:
- 虚拟现实 虚拟现实 虚拟现实
- 艺术心理学 艺术心理学
- 人与计算机的交互
背景情况:
- 了解观众与艺术的互动至关重要.
- 虚拟环境为艺术展览和分析提供了新的可能性.
- 目前在虚拟空间研究艺术观看行为的方法有限.
研究的目的:
- 提出和验证一种用于研究虚拟空间中的艺术参与的新方法.
- 为了调查预先查看说明对艺术品观看行为的影响.
- 评估拟议方法的有效性和通用性.
主要方法:
- 将虚拟空间中的运动跟踪与非沉浸式虚拟现实相结合.
- 使用新开发的系统 (追踪和分析系统的虚拟展览空间) 来记录参与者探索.
- 采用等级贝叶斯分析和其他统计方法来分析来自317名参与者的数据.
主要成果:
- 在不同的教学条件下,观察到视角和距离的显著差异.
- 心理测量显示了实验条件之间的明显模式,证实了行为发现.
- 该方法有效地捕捉了艺术观看过程中的变化.
结论:
- 预览说明显著影响观众如何在虚拟环境中与艺术互动.
- 提出的方法对于在虚拟和现实环境中研究艺术观看行为是有效和可概括的.
- 这项研究为艺术心理学和人机交互研究提供了宝贵的工具.
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