相关实验视频
Updated: May 29, 2025

14:02
Measuring Engagement of Spectators of Social Digital Games
Published on: July 3, 2021
3.4K
调查用户感知和游戏化因素对游戏直播回购决策的影响
Guihua Zhang1,2, Junwei Cao3, Mengli Huang3
1School of business, Xinyang Normal University, Xinyang, China.
Frontiers in psychology
|February 6, 2025
概括
用户活动和购买可见性等游戏化元素显著提高了游戏直播的感知价值. 这促使观众重复购买,增强商业战略.
科学领域:
- * 消费者行为
- * 电子商务是什么
- * 数字营销数字营销
背景情况:
- *游戏直播是一个快速增长的在线直播领域.
- * 了解观众行为对于在这个市场上取得商业成功至关重要.
研究的目的:
- * 探索游戏化元素可见性对游戏直播中观众回购行为的影响.
- * 调查游戏化元素与感知用户体验价值之间的关系.
主要方法:
- * 通过调查问卷从游戏直播观众收集的数据.
- *使用部分最小平方结构方程建模 (PLS-SEM) 进行实证分析.
- * 使用SPSS和SmartPLS进行数据分析.
主要成果:
- * 游戏化元素的可见性会对用户的感知价值产生积极的影响.
- *用户活动可见性,购买效果可见性和用户级可见性显著提高用户感知体验价值.
- *建立了一个基于负担能力-心理结果-行为 (A-P-B) 理论的模型.
结论:
- * 游戏化元素的可见性是改善观众体验和回购意向的关键.
- * 调查结果为游戏直播平台提供了可操作的见解,以优化参与和销售.
- * 丰富了关于游戏直播商业模式和消费者心理学的学术文献.
相关概念视频
Social Facilitation
31.7K
Not all intergroup interactions lead to negative outcomes. Sometimes, being in a group situation can improve performance. Social facilitation occurs when an individual performs better when an audience is watching than when the individual performs the behavior alone. This typically occurs when people are performing a task for which they are skilled.
31.7K
Framing Effects
7.3K
Information is everywhere and its presentation—such as how and when items are presented—can impact our perceptions and decisions surrounding the info. This broad concept umbrellas framing effects—influences that occur due to the way information is framed in its appearance, whether it’s purely the order or the specific wording of a message. Let’s take a look at numerous ways in which two versions of something can objectively say the same thing, yet we respond in...
7.3K
Social Proof
27.4K
Social proof is a form of persuasion based on comparison and conformity. People compare their behavior and actions to what others are doing and will change to conform to do what their peers do.
27.4K
Self-Presentation: Self-Monitoring and Self-Handicapping
38.8K
People can go to great lengths to protect their self-image and present themselves in ways that they want others to see them. Sociologist Erving Goffman presented the idea that a person is like an actor on a stage. Calling his theory dramaturgy, Goffman believed that we use “impression management” to present ourselves to others as we hope to be perceived. Each situation is a new scene, and individuals perform different roles depending on who is present (Goffman, 1959). Think about...
38.8K
Routes of Persuasion
63.7K
Persuasion is the process of changing our attitude toward something based on some kind of communication. Much of the persuasion we experience comes from outside forces. How do people convince others to change their attitudes, beliefs, and behaviors? What communications do you receive that attempt to persuade you to change your attitudes, beliefs, and behaviors?
63.7K
Social Scripts
9.4K
People tend to know what behavior is expected of them in specific, familiar settings. A script is a person’s knowledge about the sequence of events expected in a specific setting (Schank & Abelson, 1977). Essentially, scripts are a particular kind of schema, one containing default values for the features within an event. In the restaurant example, the script's features include the props (e.g., tables, menu, food, and money), the roles to be played (e.g., customer and waiter),...
9.4K

